Description Usage Arguments Value See Also Examples
Make a solid or hollow sphere with the player at the center.
1 2 3 4 5 6 7 8 9 10 11 12 |
radius |
integer. Specifies the radius of the sphere. |
blockid |
integer. Block type to be used. |
styleid |
integer. Block style to be used. |
fill |
logical. Should the sphere be solid or hollow. Defaults to hollow. |
offset |
vector of length three. Defines where to place the sphere with respect to |
playerid |
integer of length one. Defaults to player id in solo play. Set explicitly in multi play. |
pos |
vector of length three. Defines the center of the sphere. Defaults to the player id position. |
xlim |
vector of length two. Defines the lower and upper cuttoff points to truncate the sphere. |
ylim |
vector of length two. Defines the lower and upper cuttoff points to truncate the sphere. |
zlim |
vector of length two. Defines the lower and upper cuttoff points to truncate the sphere. |
Builds a sphere (or a truncated sphere) around the players current position. By default, the sphere is hollow, but you can also use fill=TRUE
to create a solid sphere. The players position is determined by miner::getPlayerPos()
. You can you can reposition the sphere with the offset
command. Use xlim
, ylim
, zlim
to truncate the sphere. This function will return the sphere's origin.
cube()
to create a cube.
1 2 3 4 5 6 7 8 9 10 11 12 |
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.