#' @title
#' Create a new Monty Hall Problem game.
#' @description
#' `create_game()` generates a new game that consists of two doors
#' with goats behind them, and one with a car.
#' @details
#' The game setup replicates the game on the TV show "Let's
#' Make a Deal" where there are three doors for a contestant
#' to choose from, one of which has a car behind it and two
#' have goats. The contestant selects a door, then the host
#' opens a door to reveal a goat, and then the contestant is
#' given an opportunity to stay with their original selection
#' or switch to the other unopened door. There was a famous
#' debate about whether it was optimal to stay or switch when
#' given the option to switch, so this simulation was created
#' to test both strategies.
#' @param ... no arguments are used by the function.
#' @return The function returns a length 3 character vector
#' indicating the positions of goats and the car.
#' @examples
#' create_game()
#'@export
create_game <- function()
{
a.game <- sample( x=c("goat","goat","car"), size=3, replace=F )
return( a.game )
}
#' @title
#' Contestant Selects a door - Function
#' @description
#' In this function of the program, de contestant choose their first door.
#' @details
#' The function will create a vector with 3 doors. ONE door is randomly selected.
#' @param
#' Three numbers are placed on a vector (representing each door, 1, 2, and 3).
#' @return
#' The game returns the selection (pick) of the contestant.
#' Door: 1 goat
#' Door: 2 goat
#' Door: 3 door
#' @examples
#' select_door( )
#' @export
select_door <- function( )
{
doors <- c(1,2,3)
a.pick <- sample( doors, size=1 )
return( a.pick ) # number between 1 and 3
}
#' @title
#' Host opens a "goat" door - Function
#' @description
#' In this function the host will be opening a door always
#' (the exception is if the contestant already opened a "car" door).
#' Hence, the door that the host will open is not a "door" car
#' and no the already chosen door by the contestant.
#' @details
#' If the contestant already got a "car" door in the previous function,
#' the host can open one of the two remaining doors. But if the contestant
#' got a "goat" door in the first selection, the host will open a "goat" door.
#' "a.pick" variable will be saving the "goat" or "car" options.
#' @param
#' Using the "if" function, the function will open the "goat" or "car" door.
#' If the the first pick was a "goat" the "if" function will choose to open
#' another door. If the first pick was a "car" door then the if statement,
#' will be opening one of the reminding doors.
#' @return
#' The function could return a door with a "goat" door , or a "car" door
#' depending of the first choice/results. If first door was "goat" then the
#' host door will be always a door with the other "goat"
#' @examples
#' open_goat_door( )
#' @export
open_goat_door <- function( game, a.pick )
{
doors <- c(1,2,3)
# if contestant selected car,
# randomly select one of two goats
if( game[ a.pick ] == "car" )
{
goat.doors <- doors[ game != "car" ]
opened.door <- sample( goat.doors, size=1 )
}
if( game[ a.pick ] == "goat" )
{
opened.door <- doors[ game != "car" & doors != a.pick ]
}
return( opened.door ) # number between 1 and 3
}
#' @title
#' Changing doors - Function
#' @description
#' This function will allow the contestant to change their first pick if
#' they wanted to.
#' @details
#' This function will be using the variables "stay", "opened door", and
#' the "a.pick", this variable was previously used in the previous function.
#' The contestant will decide if they want to stay or get another pick.
#' @param
#' The function "if" will help to run different commands depending on the
#' contestant choice. If the contestant selects to "stay" then his previous
#' pick will be remain the same (and will be a final pick). If the contestant
#' chooses to change the door then the function "if" will run the code to
#' choose a different door from the remaining ones, and this will be his final pick.
#' @return
#' The function will be returning the final pick of the contestant, (either if it is still their first choice o a new choice).
#' @examples
#' change_door( )
#' @export
change_door <- function( stay=T, opened.door, a.pick )
{
doors <- c(1,2,3)
if( stay )
{
final.pick <- a.pick
}
if( ! stay )
{
final.pick <- doors[ doors != opened.door & doors != a.pick ]
}
return( final.pick ) # number between 1 and 3
}
#' @title
#' Determine if contestant has won - Function
#' @description
#' This function will help to determine if the contestant has chosen the
#' "car" door, or if the contestant did not. A message will be displayed the
#' "WIn" or "LOSE" words.
#' @details
#' The function will be utilizing the variables "final.pick" and "game"
#' previously used in another function.
#' @param
#' The function "if" will help to run the code depending on the choice of
#' the contestant. If the contestant chose the door with a car. then the "if"
#' function will print in the screen "WIN" if the contestant choice was
#' a door with a goat, the "if" function will run the code printing the "LOSE"
#' message.
#' @return
#' Depending on the final pick of the contestant, the word "WIN" or "LOSE"
#' will be displayed.
#' @examples
#' determine_winner( )
#' @export
determine_winner <- function( final.pick, game )
{
if( game[ final.pick ] == "car" )
{
return( "WIN" )
}
if( game[ final.pick ] == "goat" )
{
return( "LOSE" )
}
}
#' @title
#' Play Game - Function
#' @description
#' This function will help to demonstrate which is the best strategy,
#' "stay" or "switch"
#' @details
#' The function will utilize all the previous functions, to create the
#' game, to select the first door, to the host open one door, to the
#' contestant to decides to stay or choose another door. The contestant option
#' will be saved in a variable, also if the contestant's final choice, their
#' strategy, the opened doors numbers and the game outcome.
#' @param
#' This function will allocate variables to store the game setup (create game),
#' a variable to store the initial pick, another one to store the opened doors, another
#' one to save the final pick, another one for the outcome (stay or switch), another
#' variable to save the "strategy", and another for the outcome.
#' @return
#' The function will display the game setup (cars and goats order), the initial
#' selection, the opened doors, the final door selection and the results of the
#' game "WIN" or "LOSE".
#' @examples
#' play_game( )
#' @export
play_game <- function( )
{
new.game <- create_game()
first.pick <- select_door()
opened.door <- open_goat_door( new.game, first.pick )
final.pick.stay <- change_door( stay=T, opened.door, first.pick )
final.pick.switch <- change_door( stay=F, opened.door, first.pick )
outcome.stay <- determine_winner( final.pick.stay, new.game )
outcome.switch <- determine_winner( final.pick.switch, new.game )
strategy <- c("stay","switch")
outcome <- c(outcome.stay,outcome.switch)
game.results <- data.frame( strategy, outcome,
stringsAsFactors=F )
return( game.results )
}
#' @title
#' Play "n" games - Function
#' @description
#' This function will be using the play_game() function to simulates and test
#' the game a hundred times. The game will be using a loop to run the function "n"
#' times (n=100 in this came).
#' @details
#' The function will be using a loop that will help to running the game continually
#' up to 100 times to see the different results.
#' @param
#' The function will run the game utilizing the function ""loop.count""play_game()",
#' the library (dplyr), the function "for(in)". Some of the variables used in this
#' function are loop.count, results.list, and game.outcome.
#' @return
#' The function will return the outcome of the strategy chosen. How many times a
#' contestant could win if chooses to stay or how may times the contestant could
#' win if chooses to switch?
#' @examples
#' play_n_games()
#' @export
play_n_games <- function( n=100 )
{
library( dplyr )
results.list <- list() # collector
loop.count <- 1
for( i in 1:n ) # iterator
{
game.outcome <- play_game()
results.list[[ loop.count ]] <- game.outcome
loop.count <- loop.count + 1
}
results.df <- dplyr::bind_rows( results.list )
table( results.df ) %>%
prop.table( margin=1 ) %>% # row proportions
round( 2 ) %>%
print()
return( results.df )
}
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