Returns a game object that contains the mpe. Use the function get_mpe to retrieve a data frame that describes the MPE.
| 1 2 3 4 5 6 7 8 | 
| g | the game | 
| delta | the discount factor | 
| max.iter | maximum number of iterations | 
| tol | we finish if payoffs in a subsequent iteration don't change by more than tol | 
| a.init.guess | optionaly an initially guess of the action profiles. A vector of size nx (number of states) that describes for each state the integer index of the action profile. For a game g look at 'g$ax.grid' to find the indeces of the desired action profiles. | 
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