Returns a game object that contains the mpe. Use the function get_mpe to retrieve a data frame that describes the MPE.
1 2 3 4 5 6 7 8 |
g |
the game |
delta |
the discount factor |
max.iter |
maximum number of iterations |
tol |
we finish if payoffs in a subsequent iteration don't change by more than tol |
a.init.guess |
optionaly an initially guess of the action profiles. A vector of size nx (number of states) that describes for each state the integer index of the action profile. For a game g look at 'g$ax.grid' to find the indeces of the desired action profiles. |
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