gtree basic functionality to model and solve games

action | Specify an action in a stage |

case_distinction | A simple function to define case distinctions |

eq_cond_expected_outcomes | Return conditional expected equilibrium outcomes |

eq_cond_outcomes | Return conditional equilibrium outcomes |

eq_expected_outcomes | Return a data frame of expected equilibrium outcomes |

eq_li | Return the computed equilibria using the internal... |

eq_outcomes | Return a data frame of all equilibrium outcomes |

eq_tables | Return solved equilibrium in a table format |

game_change_param | Changes one or several parameters of a game |

game_compile | Compile a game defined with 'new_game' |

game_copy | Make a deep copy of a game |

game_fix_action_preferences | Set add a large amount of utility if a player plays a... |

game_fix_actions | Fix move probabilities of actions |

game_gambit_solve | Solve equilibria of a game using Gambit |

game_gambit_solve_qre | Solve for quantal response equilibria using Gambit |

game_prefer_outcomes | Set add a large amount of utility if a player plays a... |

game_set_options | Change options of an already created game object |

game_set_preferences | Set players' preferences |

game_solve_spe | Solve equilibria of a game |

game_write_efg | Write game as a Gambit efg file |

get_outcomes | Return a data frame of all possible outcomes |

is_true | Returns logical vector replacing NA by FALSE |

make_game_options | Specify the game options inside 'new_game' |

make_game_params | Specify the game parameters This function is only to be used... |

natureMove | Specify a random move of nature in a stage |

new_game | Create a new gtree game |

pref_change_params | Change the parameters of a preference object |

pref_custom | Create a custom preference |

pref_envy | Fehr-Schmidt inequality aversion with envy only |

pref_heterogeneous_players | Combine preferences for different players |

pref_ineqAv | Fehr-Schmidt inequality aversion. |

pref_lossAv | 'Linear loss aversion preferences with a single reference... |

pref_payoff | Utility is equal to monetary payoff. |

stage | Specify a stage for a game |

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