day09: Day 09: Marble Mania

Description Usage Arguments Details Value Examples

Description

Marble Mania

Usage

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get_marble_high_score(marble_history)

run_marbles(players, marbles)

run_marbles_c(players, marbles)

parse_marble_description(x)

wrap_around2(xs, y)

Arguments

marble_history

a dataframe as returned by run_marbles(players, marbles) with the history of scoring turns in the marble game.

players, marbles

the numbers of players and marbles, as returned by parse_marble_description(x)

x

sentence like the puzzle input descriping the number of players and value of the last marble

xs

positions in a circular vector

y

a circular vector

Details

Part One

You talk to the Elves while you wait for your navigation system to [initialize]title="Do you have any idea how long it takes to load navigation data for all of time and space?!". To pass the time, they introduce you to their favorite marble game.

The Elves play this game by taking turns arranging the marbles in a circle according to very particular rules. The marbles are numbered starting with 0 and increasing by 1 until every marble has a number.

First, the marble numbered 0 is placed in the circle. At this point, while it contains only a single marble, it is still a circle: the marble is both clockwise from itself and counter-clockwise from itself. This marble is designated the current marble.

Then, each Elf takes a turn placing the lowest-numbered remaining marble into the circle between the marbles that are 1 and 2 marbles clockwise of the current marble. (When the circle is large enough, this means that there is one marble between the marble that was just placed and the current marble.) The marble that was just placed then becomes the current marble.

However, if the marble that is about to be placed has a number which is a multiple of 23, something entirely different happens. First, the current player keeps the marble they would have placed, adding it to their score. In addition, the marble 7 marbles counter-clockwise from the current marble is removed from the circle and also added to the current player's score. The marble located immediately clockwise of the marble that was removed becomes the new current marble.

For example, suppose there are 9 players. After the marble with value 0 is placed in the middle, each player (shown in square brackets) takes a turn. The result of each of those turns would produce circles of marbles like this, where clockwise is to the right and the resulting current marble is in parentheses:

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[-] (0)
[1]  0 (1)
[2]  0 (2) 1
[3]  0  2  1 (3)
[4]  0 (4) 2  1  3
[5]  0  4  2 (5) 1  3
[6]  0  4  2  5  1 (6) 3
[7]  0  4  2  5  1  6  3 (7)
[8]  0 (8) 4  2  5  1  6  3  7
[9]  0  8  4 (9) 2  5  1  6  3  7
[1]  0  8  4  9  2(10) 5  1  6  3  7
[2]  0  8  4  9  2 10  5(11) 1  6  3  7
[3]  0  8  4  9  2 10  5 11  1(12) 6  3  7
[4]  0  8  4  9  2 10  5 11  1 12  6(13) 3  7
[5]  0  8  4  9  2 10  5 11  1 12  6 13  3(14) 7
[6]  0  8  4  9  2 10  5 11  1 12  6 13  3 14  7(15)
[7]  0(16) 8  4  9  2 10  5 11  1 12  6 13  3 14  7 15
[8]  0 16  8(17) 4  9  2 10  5 11  1 12  6 13  3 14  7 15
[9]  0 16  8 17  4(18) 9  2 10  5 11  1 12  6 13  3 14  7 15
[1]  0 16  8 17  4 18  9(19) 2 10  5 11  1 12  6 13  3 14  7 15
[2]  0 16  8 17  4 18  9 19  2(20)10  5 11  1 12  6 13  3 14  7 15
[3]  0 16  8 17  4 18  9 19  2 20 10(21) 5 11  1 12  6 13  3 14  7 15
[4]  0 16  8 17  4 18  9 19  2 20 10 21  5(22)11  1 12  6 13  3 14  7 15
[5]  0 16  8 17  4 18(19) 2 20 10 21  5 22 11  1 12  6 13  3 14  7 15
[6]  0 16  8 17  4 18 19  2(24)20 10 21  5 22 11  1 12  6 13  3 14  7 15
[7]  0 16  8 17  4 18 19  2 24 20(25)10 21  5 22 11  1 12  6 13  3 14  7 15

The goal is to be the player with the highest score after the last marble is used up. Assuming the example above ends after the marble numbered 25, the winning score is 23+9=32 (because player 5 kept marble 23 and removed marble 9, while no other player got any points in this very short example game).

Here are a few more examples:

What is the winning Elf's score?

Part Two

Amused by the speed of your answer, the Elves are curious:

What would the new winning Elf's score be if the number of the last marble were 100 times larger?

Value

For Parts One and Two, parse_marble_description(x) returns a list with an element players for the number of players and an element marbles with the number of marbles that need to be played. run_marbles(players, marbles) simulates the game and return a dataframe with one row per scoring turn. run_marbles_c(players, marbles) is an alternative version written in C++ for speed. get_marble_high_score(marble_history) returns the score of the highest scoring player in a game. The helper function wrap_around2(xs, y) handles the details of wrapping positions xs around a circular vector y.

Examples

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"10 players; last marble is worth 1618 points: high score is 8317" %>%
  parse_marble_description() %>%
  do.call(run_marbles, .) %>%
  get_marble_high_score()

# 0 is position 1
# 7 is first position (wrapped around 1 time)
# -1 is the last element (wrapped around backwards)
setNames(wrap_around2(-10:10, 1:6), -10:10)

tjmahr/adventofcode18 documentation built on May 24, 2019, 4:10 p.m.