Description Usage Arguments Details Value Examples
1 2 3 4 5 6 7 8 9 | get_marble_high_score(marble_history)
run_marbles(players, marbles)
run_marbles_c(players, marbles)
parse_marble_description(x)
wrap_around2(xs, y)
|
marble_history |
a dataframe as returned by
|
players, marbles |
the numbers of players and marbles, as returned by
|
x |
sentence like the puzzle input descriping the number of players and value of the last marble |
xs |
positions in a circular vector |
y |
a circular vector |
Part One
You talk to the Elves while you wait for your navigation system to [initialize]title="Do you have any idea how long it takes to load navigation data for all of time and space?!". To pass the time, they introduce you to their favorite marble game.
The Elves play this game by taking turns arranging the marbles in a
circle according to very particular rules. The marbles are numbered
starting with 0
and increasing by 1
until every marble has a number.
First, the marble numbered 0
is placed in the circle. At this point,
while it contains only a single marble, it is still a circle: the marble
is both clockwise from itself and counter-clockwise from itself. This
marble is designated the current marble.
Then, each Elf takes a turn placing the lowest-numbered remaining
marble into the circle between the marbles that are 1
and 2
marbles
clockwise of the current marble. (When the circle is large enough,
this means that there is one marble between the marble that was just
placed and the current marble.) The marble that was just placed then
becomes the current marble.
However, if the marble that is about to be placed has a number which is
a multiple of 23
, something entirely different happens. First, the
current player keeps the marble they would have placed, adding it to
their score. In addition, the marble 7
marbles counter-clockwise
from the current marble is removed from the circle and also added to
the current player's score. The marble located immediately clockwise
of the marble that was removed becomes the new current marble.
For example, suppose there are 9 players. After the marble with value
0
is placed in the middle, each player (shown in square brackets)
takes a turn. The result of each of those turns would produce circles of
marbles like this, where clockwise is to the right and the resulting
current marble is in parentheses:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | [-] (0)
[1] 0 (1)
[2] 0 (2) 1
[3] 0 2 1 (3)
[4] 0 (4) 2 1 3
[5] 0 4 2 (5) 1 3
[6] 0 4 2 5 1 (6) 3
[7] 0 4 2 5 1 6 3 (7)
[8] 0 (8) 4 2 5 1 6 3 7
[9] 0 8 4 (9) 2 5 1 6 3 7
[1] 0 8 4 9 2(10) 5 1 6 3 7
[2] 0 8 4 9 2 10 5(11) 1 6 3 7
[3] 0 8 4 9 2 10 5 11 1(12) 6 3 7
[4] 0 8 4 9 2 10 5 11 1 12 6(13) 3 7
[5] 0 8 4 9 2 10 5 11 1 12 6 13 3(14) 7
[6] 0 8 4 9 2 10 5 11 1 12 6 13 3 14 7(15)
[7] 0(16) 8 4 9 2 10 5 11 1 12 6 13 3 14 7 15
[8] 0 16 8(17) 4 9 2 10 5 11 1 12 6 13 3 14 7 15
[9] 0 16 8 17 4(18) 9 2 10 5 11 1 12 6 13 3 14 7 15
[1] 0 16 8 17 4 18 9(19) 2 10 5 11 1 12 6 13 3 14 7 15
[2] 0 16 8 17 4 18 9 19 2(20)10 5 11 1 12 6 13 3 14 7 15
[3] 0 16 8 17 4 18 9 19 2 20 10(21) 5 11 1 12 6 13 3 14 7 15
[4] 0 16 8 17 4 18 9 19 2 20 10 21 5(22)11 1 12 6 13 3 14 7 15
[5] 0 16 8 17 4 18(19) 2 20 10 21 5 22 11 1 12 6 13 3 14 7 15
[6] 0 16 8 17 4 18 19 2(24)20 10 21 5 22 11 1 12 6 13 3 14 7 15
[7] 0 16 8 17 4 18 19 2 24 20(25)10 21 5 22 11 1 12 6 13 3 14 7 15
|
The goal is to be the player with the highest score after the last
marble is used up. Assuming the example above ends after the marble
numbered 25
, the winning score is 23+9=32
(because player 5 kept
marble 23
and removed marble 9
, while no other player got any points
in this very short example game).
Here are a few more examples:
10
players; last marble is worth 1618
points: high score is
8317
13
players; last marble is worth 7999
points: high score is
146373
17
players; last marble is worth 1104
points: high score is
2764
21
players; last marble is worth 6111
points: high score is
54718
30
players; last marble is worth 5807
points: high score is
37305
What is the winning Elf's score?
Part Two
Amused by the speed of your answer, the Elves are curious:
What would the new winning Elf's score be if the number of the last marble were 100 times larger?
For Parts One and Two, parse_marble_description(x)
returns a list
with an element players
for the number of players and an element
marbles
with the number of marbles that need to be played.
run_marbles(players, marbles)
simulates the game and return a dataframe
with one row per scoring turn. run_marbles_c(players, marbles)
is an
alternative version written in C++ for speed.
get_marble_high_score(marble_history)
returns the score of the highest
scoring player in a game. The helper function wrap_around2(xs, y)
handles
the details of wrapping positions xs
around a circular vector y
.
1 2 3 4 5 6 7 8 9 | "10 players; last marble is worth 1618 points: high score is 8317" %>%
parse_marble_description() %>%
do.call(run_marbles, .) %>%
get_marble_high_score()
# 0 is position 1
# 7 is first position (wrapped around 1 time)
# -1 is the last element (wrapped around backwards)
setNames(wrap_around2(-10:10, 1:6), -10:10)
|
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