#' @title Play a normal-form game by simulation (imitation)
#' @description \code{sim_game_imitation()} simulates plays expected in a
#' normal-form game.
#' @details Simulate plays expected in a normal-form game defined by
#' \code{normal_form()} when each player imitates the other player's
#' previous action.
#' @param game An object of \code{normal_form} class defined by
#' \code{normal_form()}.
#' @param n_periods A positive integer specifying how many times the game is
#' played within each sample.
#' @param init1 Player 1's first strategy. If not specified, a strategy is
#' randomly selected from the player's strategy set.
#' @param init2 Player 2's first strategy. If not specified, a strategy is
#' randomly selected from the player's strategy set.
#' @param omega A numeric value in [0, 1] to control the degree of inertia in
#' each player's behavior. If \code{omega = 1}, each player does not change
#' their choices over time. If \code{omega = 0}, each player does not stick
#' to their previous choice at all.
#' @param eta A numeric value in [0, 1] to control the degree of randomness in
#' each player's behavior. If \code{eta = 1}, each player chooses their
#' strategy completely at random. If \code{eta = 0}, each player chooses the
#' best strategy based on the opponent's behavior in the previous period.
#' @param cons1 A named list of parameters contained in
#' \code{game$payoff$payoffs1} that should be treated as constants, if any.
#' @param cons2 A named list of parameters contained in
#' \code{game$payoff$payoffs2} that should be treated as constants, if any.
#' @return data.frame containing the history of the game played.
#' @author Yoshio Kamijo and Yuki Yanai <yanai.yuki@@kochi-tech.ac.jp>
#' @noRd
sim_game_imitation <- function(game,
n_periods,
init1 = NULL,
init2 = NULL,
omega = 0,
eta = 0.1,
cons1 = NULL,
cons2 = NULL) {
play1 <- rep(NA, n_periods)
play2 <- rep(NA, n_periods)
if (game$type == "matrix") {
s1 <- game$strategy$s1
s2 <- game$strategy$s2
# for the first round
if (is.null(init1)) play1[1] <- sample(s1, size = 1)
else play1[1] <- init1
if (is.null(init2)) play2[1] <- sample(s2, size = 1)
else play2[1] <- init2
for (i in 2:n_periods) {
## Player 1
if (stats::runif(1) < omega) {
play1[i] <- play1[i - 1]
} else {
df1 <- game$df |>
dplyr::filter(s1 == play1[i -1],
s2 == play2[i - 1])
if (stats::runif(1) < eta) {
play1[i] <- sample(s1, size = 1)
} else {
if (df1$payoff1[1] > df1$payoff2[1]) play1[i] <- play1[i - 1]
else if (df1$payoff1[1] < df1$payoff2[1]) play1[i] <- play2[i - 1]
else play1[i] <- sample(c(play1[i -1], play2[i - 1]), size = 1)
}
}
## Player 2
if (stats::runif(1) < omega) {
play2[i] <- play2[i - 1]
} else {
df2 <- game$df |>
dplyr::filter(s1 == play1[i - 1],
s2 == play2[i - 1])
if (stats::runif(1) < eta) {
play2[i] <- sample(s2, size = 1)
} else {
if (df2$payoff1[1] > df2$payoff2[1]) play2[i] <- play1[i - 1]
else if (df2$payoff1[1] < df2$payoff2[1]) play2[i] <- play2[i - 1]
else play2[i] <- sample(c(play1[i -1], play2[i - 1]), size = 1)
}
}
}
} else if (game$type == "char_function") {
# for the first round
s1 <- game$strategy$s1
s2 <- game$strategy$s2
if (is.null(init1)) play1[1] <- stats::runif(1, min = s1[1], max = s1[2])
else play1[1] <- init1
if (is.null(init2)) play2[1] <- stats::runif(1, min = s2[1], max = s2[2])
else play2[1] <- init2
for (i in 2:n_periods) {
f1 <- game$payoff$payoffs1 |>
stringr::str_replace(game$pars[2],
as.character(play2[i - 1])) |>
stringr::str_replace_all(game$pars[1], "XXX") |>
str2expression()
f2 <- game$payoff$payoffs2 |>
stringr::str_replace(game$pars[1],
as.character(play1[i - 1])) |>
stringr::str_replace_all(game$pars[2], "YYY") |>
str2expression()
pp1 <- eval(f1, envir = list(XXX = play1[i - 1]))
pp2 <- eval(f2, envir = list(YYY = play2[i - 1]))
## Player 1
if (stats::runif(1) < omega) {
play1[i] <- play1[i - 1]
} else {
if (stats::runif(1) < eta) {
play1[i] <- stats::runif(1, min = s1[1], max = s1[2])
} else {
if (pp1 > pp2) play1[i] <- play1[i - 1]
else if (pp1 < pp2) play1[i] <- play2[i - 1]
else play1[i] <- mean(c(play1[i - 1], play2[i - 1]))
}
}
## Player 2
if (stats::runif(1) < omega) {
play2[i] <- play2[i - 1]
} else {
if (stats::runif(1) < eta) {
play2[i] <- stats::runif(1, min = s2[1], max = s2[2])
} else {
if (pp1 > pp2) play2[i] <- play1[i - 1]
else if (pp1 < pp2) play2[i] <- play2[i - 1]
else play2[i] <- mean(c(play1[i - 1], play2[i - 1]))
}
}
}
} else {
# for the first round
s1 <- game$strategy$s1
s2 <- game$strategy$s2
if (is.null(init1)) play1[1] <- stats::runif(1, min = s1[1], max = s1[2])
else play1[1] <- init1
if (is.null(init2)) play2[1] <- stats::runif(1, min = s2[1], max = s2[2])
else play2[1] <- init2
for (i in 2:n_periods) {
f1 <- function(XXX) {
if (is.null(cons1)) {
arg_list <- list(XXX, play2[i - 1])
names(arg_list) <- game$pars
} else {
arg_list <- c(cons1, XXX, play2[i - 1])
names(arg_list) <- c(names(cons1), game$pars)
}
purrr::pmap(.l = arg_list,
.f = game$payoff$payoffs1)
}
f2 <- function(YYY) {
if (is.null(cons2)) {
arg_list <- list(play1[i - 1], YYY)
names(arg_list) <- game$pars
} else {
arg_list <- c(cons2, play1[i - 1], YYY)
names(arg_list) <- c(names(cons2), game$pars)
}
purrr::pmap(.l = arg_list,
.f = game$payoff$payoffs2)
}
pp1 <- unlist(f1(play1[i - 1]))
pp2 <- unlist(f2(play2[i - 1]))
## Player 1
if (stats::runif(1) < omega) {
play1[i] <- play1[i - 1]
} else {
if (stats::runif(1) < eta) {
play1[i] <- stats::runif(1, min = s1[1], max = s1[2])
} else {
if (pp1 > pp2) play1[i] <- play1[i - 1]
else if (pp1 < pp2) play1[i] <- play2[i - 1]
else play1[i] <- mean(c(play1[i - 1], play2[i - 1]))
}
}
## Player 2
if (stats::runif(1) < omega) {
play2[i] <- play2[i - 1]
} else {
if (stats::runif(1) < eta) {
play2[i] <- stats::runif(1, min = s2[1], max = s2[2])
} else {
if (pp1 > pp2) play2[i] <- play1[i - 1]
else if (pp1 < pp2) play2[i] <- play2[i - 1]
else play2[i] <- mean(c(play1[i - 1], play2[i - 1]))
}
}
}
}
return(data.frame(play1 = play1,
play2 = play2,
period = 1:n_periods))
}
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