Description Usage Arguments Details Value Note Author(s) See Also
Obsolete function to write the current scene to a collection of files that contain WebGL code to reproduce
it in a browser. Please use rglwidget
instead.
1 2 3 4 5 |
dir |
Where to write the files. |
filename |
The filename to use for the main file. |
template |
The template web page to which to write the Javascript for the scene. See Details below. |
prefix |
An optional prefix to use on global identifiers in the scene; use different prefixes for different scenes displayed on the same web page. If not blank, it should be a legal identifier in Javascript and HTML. |
snapshot |
Whether to include a snapshot of the scene, to be displayed in browsers that don't support WebGL, or a specification of the snapshot to use. See details below. |
commonParts |
Whether to include parts that would be common to several figures on the same page. Currently this includes a reference to and copy of the ‘CanvasMatrix.js’ file in the output. |
reuse |
When writing several figures on the same page, set this to a dataframe containing values to reuse. See the Value section below. |
font |
The font to use for text. |
width, height |
The (optional) width and height in pixels of the image to display. If omitted,
the |
This obsolete function writes out a web page containing Javascript that reconstructs the scene in WebGL. It will
be formally deprecated in an upcoming release; you should use
rglwidget
instead in any new code, and start
migrating old code there.
The remaining documentation has been removed to discourage use of this function.
The filename
is returned.
If commonParts
is TRUE
, the output includes a binary copy of
the CanvasMatrix Javascript library.
Its source (including
the copyright notice and license for free use) is included in the file named by
system.file("htmlwidgets/lib/CanvasMatrix.src.js", package = "rgl")
.
Duncan Murdoch.
rglwidget
should be used instead of writeWebGL
. Other functions which are related:
scene3d
saves a copy of a scene to an R variable; writeASY
,
writePLY
, writeOBJ
and writeSTL
write the scene to a file in various other formats.
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