Description Usage Arguments Details Value Author(s) See Also Examples
This function draws plots of surfaces in 3-space. persp3d
is a generic function.
1 2 3 4 5 6 7 |
x, y, z |
points to plot on surface. See Details below. |
xlim, ylim, zlim |
x-, y- and z-limits. If present, the plot is clipped to this region. |
xlab, ylab, zlab |
titles for the axes. N.B. These must be character strings; expressions are not accepted. Numbers will be coerced to character strings. |
add |
whether to add the points to an existing plot. |
aspect |
either a logical indicating whether to adjust the aspect ratio, or a new ratio. |
forceClipregion |
force a clipping region to be used, whether or not limits are given. |
... |
additional material parameters to be passed to |
The default method plots a surface defined as a grid of (x,y,z)
locations in space. The grid may be specified in several ways:
As with persp
, x
and y
may be given as vectors in ascending order, with z
given as a matrix. There
should be one x
value for each row of z
and
one y
value for each column. The surface drawn will
have x
constant across rows and y
constant
across columns. This is the most convenient format when
z
is a function of x
and y
which are
measured on a regular grid.
x
and y
may also be given as matrices, in which
case they should have the same dimensions as z
. The
surface will combine corresponding points in each matrix
into locations (x,y,z)
and draw the surface through those. This
allows general surfaces to be drawn, as in the example of a spherical Earth shown below.
If x
is a list
, its components x$x
, x$y
and x$z
are used for x
, y
and
z
respectively, though an explicitly specified
z
value will have priority.
One difference from persp
is that colors are specified on each
vertex, rather than on each facet of the surface. To emulate the persp
color handling, you need to do the following. First, convert the color vector to
an (nx - 1)
by (ny - 1)
matrix; then add an extra row before row 1,
and an extra column after the last column, to convert it to nx
by ny
.
(These extra colors will not be used). For example,
col <- rbind(1, cbind(matrix(col, nx - 1, ny - 1), 1))
.
Finally, call persp3d
with material property smooth = FALSE
.
See the “Clipping” section in plot3d
for more details on xlim, ylim, zlim
and forceClipregion
.
This function is called for the side effect of drawing the plot. A vector of shape IDs is returned invisibly.
Duncan Murdoch
plot3d
, persp
. There is
a persp3d.function
method for drawing functions, and persp3d.deldir
can be used
to draw surfaces defined by an irregular collection of points. A formula method persp3d.formula
draws
surfaces using this method.
The surface3d
function is used to draw the surface without the axes etc.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | # (1) The Obligatory Mathematical surface.
# Rotated sinc function.
x <- seq(-10, 10, length = 30)
y <- x
f <- function(x, y) { r <- sqrt(x^2 + y^2); 10 * sin(r)/r }
z <- outer(x, y, f)
z[is.na(z)] <- 1
open3d()
# Draw the surface twice: the first draws the solid part,
# the second draws the grid. Offset the first so it doesn't
# obscure the lines.
persp3d(x, y, z, aspect = c(1, 1, 0.5), col = "lightblue",
xlab = "X", ylab = "Y", zlab = "Sinc( r )",
polygon_offset = 1)
persp3d(x, y, z, front = "lines", back = "lines",
lit = FALSE, add = TRUE)
highlevel() # trigger the plot
# (2) Add to existing persp plot:
xE <- c(-10, 10); xy <- expand.grid(xE, xE)
points3d(xy[, 1], xy[, 2], 6, col = "red")
lines3d(x, y = 10, z = 6 + sin(x), col = "green")
phi <- seq(0, 2*pi, len = 201)
r1 <- 7.725 # radius of 2nd maximum
xr <- r1 * cos(phi)
yr <- r1 * sin(phi)
lines3d(xr, yr, f(xr, yr), col = "pink", lwd = 2)
# (3) Visualizing a simple DEM model
z <- 2 * volcano # Exaggerate the relief
x <- 10 * (1:nrow(z)) # 10 meter spacing (S to N)
y <- 10 * (1:ncol(z)) # 10 meter spacing (E to W)
open3d()
invisible(bg3d("slategray")) # suppress display
material3d(col = "black")
persp3d(x, y, z, col = "green3", aspect = "iso",
axes = FALSE, box = FALSE)
# (4) A globe
lat <- matrix(seq(90, -90, len = 50)*pi/180, 50, 50, byrow = TRUE)
long <- matrix(seq(-180, 180, len = 50)*pi/180, 50, 50)
r <- 6378.1 # radius of Earth in km
x <- r*cos(lat)*cos(long)
y <- r*cos(lat)*sin(long)
z <- r*sin(lat)
open3d()
persp3d(x, y, z, col = "white",
texture = system.file("textures/worldsmall.png", package = "rgl"),
specular = "black", axes = FALSE, box = FALSE, xlab = "", ylab = "", zlab = "",
normal_x = x, normal_y = y, normal_z = z)
if (!rgl.useNULL())
play3d(spin3d(axis = c(0, 0, 1), rpm = 16), duration = 2.5)
## Not run:
# This looks much better, but is slow because the texture is very big
persp3d(x, y, z, col = "white",
texture = system.file("textures/world.png", package = "rgl"),
specular = "black", axes = FALSE, box = FALSE, xlab = "", ylab = "", zlab = "",
normal_x = x, normal_y = y, normal_z = z)
## End(Not run)
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