Nothing
rgl.setMouseCallbacks <- function(button, begin=NULL, update=NULL, end=NULL, dev = cur3d(), subscene = currentSubscene3d(dev)) {
invisible(.Call(rgl_setMouseCallbacks, as.integer(button), begin, update, end,
as.integer(dev), as.integer(subscene)))
}
rgl.getMouseCallbacks <- function(button, dev = cur3d(), subscene = currentSubscene3d(dev))
.Call(rgl_getMouseCallbacks, as.integer(button), as.integer(dev), as.integer(subscene))
rgl.setWheelCallback <- function(rotate=NULL, dev = cur3d(), subscene = currentSubscene3d(dev)) {
invisible(.Call(rgl_setWheelCallback, rotate, as.integer(dev), as.integer(subscene)))
}
rgl.getWheelCallback <- function(dev = cur3d(), subscene = currentSubscene3d(dev))
.Call(rgl_getWheelCallback, as.integer(dev), as.integer(subscene))
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