Nothing
## ---- include = FALSE---------------------------------------------------------
knitr::opts_chunk$set(
collapse = TRUE,
comment = "#>"
)
## -----------------------------------------------------------------------------
# Load bootwar
library(bootwar)
# Set up vectors for computer and player's cards and values
comp_cv <- vector(mode = "character")
comp_vv <- vector(mode = "numeric")
plyr_cv <- vector(mode = "character")
plyr_vv <- vector(mode = "numeric")
## -----------------------------------------------------------------------------
seed <- 123
set.seed(seed)
# Shuffle the deck
ideck <- mmcards::shuffle_deck(
deck_of_cards = function(x) {list(as.integer(stats::runif(26, 25, 50)),
as.integer(stats::runif(26, 35, 55)))},
seed = seed
)
head(ideck)
## -----------------------------------------------------------------------------
rres <- play_round(cdeck = ideck,
plyr_cv = plyr_cv, plyr_vv = plyr_vv,
comp_cv = comp_cv, comp_vv = comp_vv)
## -----------------------------------------------------------------------------
for (i in 1:4) {
rres <- play_round(cdeck = rres$updated_deck,
plyr_cv = rres$plyr_cv, plyr_vv = rres$plyr_vv,
comp_cv = rres$comp_cv, comp_vv = rres$comp_vv)
}
# Ensure 10 cards have been dealt
nrow(rres$updated_deck)
## -----------------------------------------------------------------------------
gres <- analyze_game(plyr_vv = rres$plyr_vv, comp_vv = rres$comp_vv,
mode = "pt", nboot = 1000, seed = 150, conf.level = 0.05)
# Display game results
gres$winner
gres$bootstrap_results$effect.size
gres$bootstrap_results$ci.effect.size
gres$bootstrap_results$p.value
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