feTurbulence | R Documentation |
This filter primitive creates an image using the Perlin turbulence function. It allows the synthesis of artificial textures like clouds or marble.
feTurbulence(baseFrequency = 0, numOctaves = 1,
seed = 1, stitchTiles = FALSE,
type = c("turbulence", "fractalNoise"), ...)
baseFrequency |
The base frequency (frequencies) parameter(s) for the noise function. If a two element numeric vector is provided, the first number represents a base frequency in the X direction and the second value represents a base frequency in the Y direction. If one number is provided, then that value is used for both X and Y. |
numOctaves |
The |
seed |
The starting number for the pseudo random number generator. |
stitchTiles |
If If |
type |
Indicates whether the filter primitive should perform a noise or turbulence function. |
... |
Further arguments to be passed onto |
For more information about this primitive, consult the reference to the SVG specification.
An fe.turbulence
object.
Simon Potter
https://www.w3.org/TR/SVG/filters.html#feTurbulenceElement
filterEffect
, fe
.
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