Set up pan call back for current rgl device
Integer from 1 to 3 indicating mouse button
Copied verbatim from ?rgl.setMouseCallbacks for rgl version 0.92.892 Mouse button 2 is right and button 3 is middle (accessed by meta/alt key)
Note that sometimes (parts of) objects seem to disappear after panning and
zooming. The example in
rgl.setMouseCallbacks from which this
is copied includes a note that "this doesn't play well with rescaling"
1 2 3 4 5
## Not run: open3d() pan3d(2) ## End(Not run)
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