Nothing
# draw a series of tetrahedrons
tetrahedrons3d <- function( coords, radius= c( 1, 1, 1 ), col= "grey", ... ) {
coords.n <- NULL
r <- 2 * radius / 3
for( i in 1:nrow( coords ) ) {
shade3d(translate3d(
scale3d(
rotate3d(tetrahedron3d(col=col, ...), 2, 0, 1, 1),
r[1], r[2], r[3]),
coords[i,1], coords[i,2], coords[i,3]))
}
# p <- coords[ r, ]
#
# # ABC
# coords.n <- rbind( coords.n, p + c( -radius[1], 0, -radius[3]/sqrt(2) ) ) # A
# coords.n <- rbind( coords.n, p + c( radius[1], 0, -radius[3]/sqrt(2) ) ) # B
# coords.n <- rbind( coords.n, p + c( 0, radius[2], radius[3]/sqrt(2) ) ) # C
#
# # ABD
# coords.n <- rbind( coords.n, p + c( -radius[1], 0, -radius[3]/sqrt(2) ) ) # A
# coords.n <- rbind( coords.n, p + c( radius[1], 0, -radius[3]/sqrt(2) ) ) # B
# coords.n <- rbind( coords.n, p + c( 0, -radius[2], radius[3]/sqrt(2) ) ) # D
#
# # ACD
# coords.n <- rbind( coords.n, p + c( -radius[1], 0, -radius[3]/sqrt(2) ) ) # A
# coords.n <- rbind( coords.n, p + c( 0, radius[2], radius[3]/sqrt(2) ) ) # C
# coords.n <- rbind( coords.n, p + c( 0, -radius[2], radius[3]/sqrt(2) ) ) # D
#
# # BCD
# coords.n <- rbind( coords.n, p + c( radius[1], 0, -radius[3]/sqrt(2) ) ) # B
# coords.n <- rbind( coords.n, p + c( 0, radius[2], radius[3]/sqrt(2) ) ) # C
# coords.n <- rbind( coords.n, p + c( 0, -radius[2], radius[3]/sqrt(2) ) ) # D
# }
#
# triangles3d( coords.n, col= col, ... )
#
}
## construct octahedrons
octahedrons3d <- function( coords, radius= c( 1, 1, 1), col= "grey", ... ) {
coords.n <- NULL
r <- radius
for( i in 1:nrow( coords ) ) {
shade3d(translate3d(
scale3d(
octahedron3d(col=col, ...),
r[1], r[2], r[3]),
coords[i,1], coords[i,2], coords[i,3]))
}
}
## construct cubes
cubes3d <- function( coords, radius= c( 1, 1, 1), col= "grey", ... ) {
coords.n <- NULL
r <- 2 * radius / 3
for( i in 1:nrow( coords ) ) {
shade3d(translate3d(
scale3d(
cube3d(col=col, ...),
r[1], r[2], r[3]),
coords[i,1], coords[i,2], coords[i,3]))
}
}
# return the basic cone mesh
# scale is necessary because of the dependence on the aspect ratio
.getcone <- function( r, h, scale= NULL ) {
n <- length( .sin.t )
xv <- r * .sin.t
yv <- rep( 0, n )
zv <- r * .cos.t
if( missing( scale ) ) scale <- rep( 1, 3 )
scale <- 1 / scale
sx <- scale[1]
sy <- scale[2]
sz <- scale[3]
tmp <- NULL
for( i in 1:(n-1) ) {
tmp <- rbind( tmp,
c( 0, 0, 0 ),
scale3d( c( xv[i], yv[i], zv[i] ), sx, sy, sz ),
scale3d( c( xv[i+1], yv[i+1], zv[i+1] ), sx, sy, sz ) )
}
for( i in 1:(n-1) ) {
tmp <- rbind( tmp,
c( 0, h, 0 ),
scale3d( c( xv[i], yv[i], zv[i] ), sx, sy, sz ),
scale3d( c( xv[i+1], yv[i+1], zv[i+1] ), sx, sy, sz ) )
}
tmp
}
# vector cross product
.cross3 <- function(a,b) {
c(a[2]*b[3]-a[3]*b[2], -a[1]*b[3]+a[3]*b[1], a[1]*b[2]-a[2]*b[1])
}
# draw a cone (e.g. tip of an arrow)
cone3d <- function( base, tip, radius= 10, col= "grey", scale= NULL, ... ) {
start <- rep( 0, 3 )
if( missing( scale ) ) scale= rep( 1, 0 )
else scale <- max( scale ) / scale
tip <- as.vector( tip ) * scale
base <- as.vector( base ) * scale
v1 <- tip
v2 <- c( 0, 100, 0 )
o <- .cross3( v1, v2 )
theta <- acos( sum( v1 * v2 ) / ( sqrt(sum( v1 * v1 )) * sqrt(sum( v2 * v2 )) ) )
vl <- sqrt( sum( tip^2 ) )
tmp <- .getcone( radius, vl )
tmp <- translate3d( rotate3d( tmp, theta, o[1], o[2], o[3] ), base[1], base[2], base[3] )
scale <- 1 / scale
tmp <- t( apply( tmp, 1, function( x ) x * scale ) )
triangles3d( tmp, col= col, ... )
}
arrows3d <- function( coords, headlength= 0.035, head= "end", scale= NULL, radius = NULL, ... ) {
head <- match.arg( head, c( "start", "end", "both" ) )
narr <- nrow( coords ) / 2
n <- nrow( coords )
starts <- coords[ seq( 1, n, by= 2 ), ]
ends <- coords[ seq( 2, n, by= 2 ), ]
if( missing( radius ) ) radius <- ( max( coords ) - min( coords ) ) / 50
segments3d( coords, ... )
if( head == "end" | head == "both" ) {
for( i in 1:narr ) {
s <- starts[i,]
e <- ends[i,]
base <- e - ( e - s ) * headlength
tip <- ( e - s ) * headlength
cone3d( base, tip, radius= radius, scale= scale, ... )
}
}
}
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