piece3d | R Documentation |
piece3d
draws board games pieces using the rgl package.
piece3d(
piece_side = "tile_back",
suit = NA,
rank = NA,
cfg = getOption("piecepackr.cfg", pp_cfg()),
x = 0,
y = 0,
z = NA,
angle = 0,
axis_x = 0,
axis_y = 0,
width = NA,
height = NA,
depth = NA,
envir = getOption("piecepackr.envir"),
...,
scale = 1,
res = 72,
alpha = 1,
lit = FALSE,
shininess = 50,
textype = NA
)
piece_side |
A string with piece and side separated by a underscore e.g. "coin_face" |
suit |
Number of suit (starting from 1). |
rank |
Number of rank (starting from 1) |
cfg |
Piecepack configuration list or |
x |
Where to place piece on x axis of viewport |
y |
Where to place piece on y axis of viewport |
z |
z-coordinate of the piece. Has no effect if |
angle |
Angle (on xy plane) to draw piece at |
axis_x |
First coordinate of the axis unit vector. |
axis_y |
Second coordinate of the axis unit vector. |
width |
Width of piece |
height |
Height of piece |
depth |
Depth (thickness) of piece. Has no effect if |
envir |
Environment (or named list) containing configuration list(s). |
... |
Ignored. |
scale |
Multiplicative scaling factor to apply to width, height, and depth. |
res |
Resolution of the faces. |
alpha |
Alpha channel for transparency. |
lit |
logical, specifying if rgl lighting calculation should take place. |
shininess |
Properties for rgl lighting calculation. |
textype |
Use |
A numeric vector of rgl object IDs.
See rgl-package
for more information about the rgl
package.
See rgl::material3d()
for more info about setting rgl
material properties.
See geometry_utils
for a discussion of the 3D rotation parameterization.
if (requireNamespace("rgl", quietly = TRUE) && all(capabilities(c("cairo", "png")))) {
rgl::open3d()
cfg <- game_systems("sans3d")$piecepack
piece3d("tile_back", suit = 3, rank = 3, cfg = cfg, x = 0, y = 0, z = 0)
piece3d("coin_back", suit = 4, rank = 2, cfg = cfg, x = 0.5, y = 0.5, z = 0.25)
piece3d("pawn_top", suit = 1, cfg = cfg, x = -0.5, y = 0.5, z = 0.6)
piece3d("die_face", suit = 3, cfg = cfg, x = -0.5, y = -0.5, z = 0.375)
piece3d("pyramid_top", suit = 2, rank = 3, cfg = cfg, x = 1.5, y = 0.0, z = 0.31875)
invisible(NULL)
}
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