piece3d: Render board game pieces with rgl

View source: R/piece3d-rgl.R

piece3dR Documentation

Render board game pieces with rgl

Description

piece3d draws board games pieces using the rgl package.

Usage

piece3d(
  piece_side = "tile_back",
  suit = NA,
  rank = NA,
  cfg = getOption("piecepackr.cfg", pp_cfg()),
  x = 0,
  y = 0,
  z = NA,
  angle = 0,
  axis_x = 0,
  axis_y = 0,
  width = NA,
  height = NA,
  depth = NA,
  envir = getOption("piecepackr.envir"),
  ...,
  scale = 1,
  res = 72,
  alpha = 1,
  lit = FALSE,
  shininess = 50,
  textype = NA
)

Arguments

piece_side

A string with piece and side separated by a underscore e.g. "coin_face"

suit

Number of suit (starting from 1).

rank

Number of rank (starting from 1)

cfg

Piecepack configuration list or pp_cfg object, a list of pp_cfg objects, or a character vector referring to names in envir or a character vector referring to object names that can be retrieved by base::dynGet().

x

Where to place piece on x axis of viewport

y

Where to place piece on y axis of viewport

z

z-coordinate of the piece. Has no effect if op_scale is 0.

angle

Angle (on xy plane) to draw piece at

axis_x

First coordinate of the axis unit vector.

axis_y

Second coordinate of the axis unit vector.

width

Width of piece

height

Height of piece

depth

Depth (thickness) of piece. Has no effect if op_scale is 0.

envir

Environment (or named list) containing configuration list(s).

...

Ignored.

scale

Multiplicative scaling factor to apply to width, height, and depth.

res

Resolution of the faces.

alpha

Alpha channel for transparency.

lit

logical, specifying if rgl lighting calculation should take place.

shininess

Properties for rgl lighting calculation.

textype

Use "rgba" when sure texture will have alpha transparency. Use "rgb" when sure texture will not have alpha transparency (in particular rgl's WebGL export will likely work better). If NA we will read the texture and figure out a reasonable value.

Value

A numeric vector of rgl object IDs.

See Also

See rgl-package for more information about the rgl package. See rgl::material3d() for more info about setting rgl material properties. See geometry_utils for a discussion of the 3D rotation parameterization.

Examples

if (requireNamespace("rgl", quietly = TRUE) && all(capabilities(c("cairo", "png")))) {
  rgl::open3d()
  cfg <- game_systems("sans3d")$piecepack
  piece3d("tile_back", suit = 3, rank = 3, cfg = cfg, x = 0, y = 0, z = 0)
  piece3d("coin_back", suit = 4, rank = 2, cfg = cfg, x = 0.5, y = 0.5, z = 0.25)
  piece3d("pawn_top", suit = 1, cfg = cfg, x = -0.5, y = 0.5, z = 0.6)
  piece3d("die_face", suit = 3, cfg = cfg, x = -0.5, y = -0.5, z = 0.375)
  piece3d("pyramid_top", suit = 2, rank = 3, cfg = cfg, x = 1.5, y = 0.0, z = 0.31875)
  invisible(NULL)
}

piecepackr documentation built on Sept. 11, 2024, 9:09 p.m.