View source: R/save_piece_obj.R
save_piece_obj | R Documentation |
save_piece_obj
saves Wavefront OBJ files (including associated MTL and texture image) of board game pieces.
save_piece_obj(
piece_side = "tile_face",
suit = 1,
rank = 1,
cfg = getOption("piecepackr.cfg", pp_cfg()),
...,
x = 0,
y = 0,
z = 0,
angle = 0,
axis_x = 0,
axis_y = 0,
width = NA,
height = NA,
depth = NA,
filename = tempfile(fileext = ".obj"),
scale = 1,
res = 72
)
piece_side |
A string with piece and side separated by a underscore e.g. "coin_face" |
suit |
Number of suit (starting from 1). |
rank |
Number of rank (starting from 1) |
cfg |
Piecepack configuration list or |
... |
Ignored. |
x |
Where to place piece on x axis of viewport |
y |
Where to place piece on y axis of viewport |
z |
z-coordinate of the piece. Has no effect if |
angle |
Angle (on xy plane) to draw piece at |
axis_x |
First coordinate of the axis unit vector. |
axis_y |
Second coordinate of the axis unit vector. |
width |
Width of piece |
height |
Height of piece |
depth |
Depth (thickness) of piece. Has no effect if |
filename |
Name of Wavefront OBJ object. |
scale |
Multiplicative scaling factor to apply to width, height, and depth. |
res |
Resolution of the faces. |
A list with named elements "obj", "mtl", "png" with the created filenames.
See geometry_utils
for a discussion of the 3D rotation parameterization.
if (all(capabilities(c("cairo", "png")))) {
cfg <- game_systems("sans3d")$dominoes
files <- save_piece_obj("tile_face", suit = 3+1, rank=6+1, cfg = cfg)
print(files)
}
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