Converts the quads in a mesh version of an object to triangles by splitting them up. Optionally drops any point or segment components.
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An object from which to create a triangular mesh object.
Ignored in the
The default method simply calls
and passes the result to the
"mesh3d" object containing no quads. If
drop = TRUE, it will only contain triangles.
Older versions of rgl had a
for meshes of triangles. That class is no longer used:
tmesh3d both produce
as.triangles3d to get just the coordinates.
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