drape3d: Drape lines over a scene.

View source: R/drape3d.R

drape3dR Documentation

Drape lines over a scene.

Description

Project a line onto the surface in a scene so that it appears to drape itself onto the surface.

Usage

drape3d(obj, ...)
## S3 method for class 'mesh3d'
drape3d(obj, x, y = NULL, z = NULL, plot = TRUE,
                         up = c(0, 0, 1),
                         P = projectDown(up), ...)
## Default S3 method:
drape3d(obj, ...)

Arguments

obj

The object(s) upon which to drape lines.

x, y, z

Coordinates of the line segments to be draped. Any reasonable way of defining the coordinates is acceptable. See the function xyz.coords for details.

plot

Should the result be plotted, or returned as a data frame?

up

The direction to consider as “up”.

P

The projection to use for draping, a 4x4 matrix.

...

For the "mesh3d" method, additional parameters to pass to segments3d when drawing the draped lines. For the "default" method, additional parameters to pass to the "mesh3d" method.

Details

The default method converts obj to a mesh using as.mesh3d, then uses the "mesh3d" method.

The current implementation constructs the segments to drape across the surface using the same method as lines3d uses: each successive point is joined to the previous one. Use NA coordinates to indicate breaks in the line.

The P matrix is used to project points to a plane as follows: They are transformed by P in homogeneous coordinates, then only first two (Euclidean) coordinates are kept.

Value

If plot = TRUE, plots the result and invisibly returns the object ID of the collection of segments.

If plot = FALSE, returns a matrix containing "x", "y" and "z" values for the line(s) (for use with segments3d),

Author(s)

George Helffrich and Duncan Murdoch

See Also

shadow3d, facing3d

Examples

#
# volcano example taken from "persp"
#

z <- 2 * volcano        # Exaggerate the relief

x <- 10 * (1:nrow(z))   # 10 meter spacing (S to N)
y <- 10 * (1:ncol(z))   # 10 meter spacing (E to W)

zlim <- range(z)
zlen <- zlim[2] - zlim[1] + 1

colorlut <- terrain.colors(zlen) # height color lookup table

col <- colorlut[ z - zlim[1] + 1 ] # assign colors to heights for each point

open3d()
id <- surface3d(x, y, z, color = col, polygon_offset = 1)

segs <- data.frame(x = range(x) + c(100, -100),
                   y = range(y) + c(150, -100), z = 325)
drape3d(id, segs, col = 'yellow', lwd = 3)
lines3d(segs, col='red', lwd=3)

p <- c(350, 205)         # (x,y) of strike & dip reading
off <- 20*c(-1, +1)      # X-marks-the-spot offset
segs <- data.frame(
    x = c(p[1] + off, NA, p[1] + off),
    y = c(p[2] + off, NA, p[2] - off),
    z = rep(350, 5)
    )
drape3d(id, segs, col = "yellow", lwd = 3)

rgl documentation built on Oct. 28, 2024, 5:07 p.m.