getBoundary3d: Extract the boundary of a mesh

View source: R/getBoundary.R

getBoundary3dR Documentation

Extract the boundary of a mesh

Description

Constructs a mesh of line segments corresponding to non-shared (i.e. boundary) edges of triangles or quads in the original mesh.

Usage

getBoundary3d(mesh, sorted = FALSE, simplify = TRUE, ...)

Arguments

mesh

A mesh object.

sorted

Whether the result should have the segments sorted in sequential order.

simplify

Whether to simplify the resulting mesh, dropping all unused vertices. If FALSE, the vertices of the result will be identical to the vertices of mesh; if TRUE, they will likely be different, even if no vertices were dropped.

...

Material properties to apply to the mesh.

Value

A "mesh3d" object containing 0 or more segments.

Author(s)

Duncan Murdoch

See Also

mesh3d

Examples

x <- cube3d(col = "blue")
x$ib <- x$ib[,-(1:2)]
b <- getBoundary3d(x, sorted = TRUE, col = "black")

open3d()
shade3d(x, alpha=0.2)

shade3d(b) 

# Show edge vertices in sequence:
text3d(t(b$vb), texts = 1:ncol(b$vb), adj = 0)
c(b$is[1,1], b$is[2,]) 

rgl documentation built on Oct. 28, 2024, 5:07 p.m.