Nothing
## ---- include = FALSE---------------------------------------------------------
knitr::opts_chunk$set(
collapse = TRUE,
comment = "#>"
)
## ----eval = FALSE-------------------------------------------------------------
# library(unifir)
# find_unity()
## ----eval = FALSE-------------------------------------------------------------
# script <- make_script(
# project = file.path(tempdir(), "unifir")
# )
## ----eval = FALSE-------------------------------------------------------------
# script <- add_default_player(script)
## ----eval = FALSE-------------------------------------------------------------
# script <- save_scene(script)
## ----eval=FALSE---------------------------------------------------------------
# script <- set_active_scene(script)
## ----eval = FALSE-------------------------------------------------------------
# action(script)
## ----eval = FALSE-------------------------------------------------------------
# tree_script <- make_script(
# project = file.path(tempdir(), "unifir", "random_trees")
# )
## ----eval = FALSE-------------------------------------------------------------
# library(terra)
## ----eval = FALSE-------------------------------------------------------------
# library(terrainr)
## ----eval = FALSE-------------------------------------------------------------
# terrain_size <- 4097
# r <- terra::rast(
# matrix(rnorm(terrain_size^2, 0, 0.2), terrain_size),
# extent = terra::ext(0, terrain_size, 0, terrain_size)
# )
#
# raster_file <- tempfile(fileext = ".tiff")
# terra::writeRaster(r, raster_file)
#
# # I'm quieting the warnings down here, because they can be safely ignored:
# raster_file <- suppressWarnings(
# terrainr::transform_elevation(raster_file,
# side_length = terrain_size,
# output_prefix = tempfile())
# )
## ----eval = FALSE-------------------------------------------------------------
# tree_script <- create_terrain(
# script = tree_script, # Our unifir_script
# heightmap_path = raster_file, # The file path to our elevation raster
# # Where should the "top-left" corner of the terrain sit?
# # Note that Unity uses a left-handed Y-up coordinate system
# # where Y is the vertical axis and X and Z define the "horizontal" plane.
# # We want our terrain to center on the origin of the scene (that is, 0,0,0)
# # so we'll set both to -2,050:
# x_pos = -2050,
# z_pos = -2050,
# width = terrain_size, # The total width of the terrain tile (X axis)
# length = terrain_size, # The total length of the terrain tile (Z axis)
# height = as.numeric(terra::global(r, max)), # Max height of the terrain (Y axis)
# # How many pixels are there in the raster along the total width/length?
# heightmap_resolution = terrain_size
# )
## ---- eval = FALSE------------------------------------------------------------
# num_trees <- 100
# pos <- data.frame(
# x = runif(num_trees, -40, 40),
# z = runif(num_trees, -40, 40)
# )
## ----eval=FALSE---------------------------------------------------------------
# tree_script <- add_default_tree(
# tree_script,
# "tree_1",
# x_position = pos$x,
# z_position = pos$z,
# y_position = 0 # The average height of the terrain
# )
## ----eval=FALSE---------------------------------------------------------------
# tree_script <- add_default_player(tree_script)
## ----eval=FALSE---------------------------------------------------------------
# tree_script <- add_light(tree_script)
## ----eval=FALSE---------------------------------------------------------------
# tree_script <- tree_script |>
# save_scene(scene_name = "trees") |>
# set_active_scene(scene_name = "trees")
## ----eval=FALSE---------------------------------------------------------------
# action(tree_script)
## ----echo=FALSE---------------------------------------------------------------
knitr::include_graphics("random_trees.png")
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