A. Evolution of simulation through time
Create temporal evolution table : retrieve PFG pixel abundance (as well as light and soil resources) through time
with the function POST_FATE.temporalEvolution
Abundance over all studied area : with the function POST_FATE.graphic_evolutionCoverage
B. Relative / binary maps & Evaluation of outputs
Validation statistics : calculate evaluation metrics (TSS, AUC) for each PFG
with the function POST_FATE.graphic_validationStatistics
Create binary maps : transform relative abundance maps into presence / absence maps
with the function POST_FATE.binaryMaps
PFG outputs vs Habitat suitability : compare binary maps (outputs) with habitat suitability maps (inputs)
with the function POST_FATE.graphic_mapPFGvsHS
C. Visualization of outputs
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