Description Usage Arguments Examples
FUNCTION TO GENERATE A CHARACTER'S BACKGROUND
1 2 3 4 5 6 7 8 9 10 | generate_Background(background_Options.Benefits = -1,
background.No_of_Children = -1, background.Sibling_Rank = -1,
background.Family_Status = -1, background.Environment.Raised = -1,
background.Clanhead.Relation = -1, background.Clan.Status = -1,
background.Social_Class = -1, background.Occupation = -1,
contact.Info = -1, char.Age = -1, char.Species = -1,
char.Species.Raised = -1, char.Sex = -1, char.Height = -1,
char.Weight = -1, char.Society = -1, char.Class = -1,
skills.Increase.Record.DF = -1, background.Skills.Increase.Record.DF = -1,
level_0_Skills.Increase.Record.List = -1)
|
background_Options.Benefits |
LIST CONTAINING ALL BACKGROUND OPTION BENEFITS A PLAYER HAS TAKEN |
background.No_of_Children |
DATAFRAME CONTAINING THE WAYS TO CALCULATE THE NUMBER OF CHILDREN FOR EACH SPECIES |
background.Sibling_Rank |
DATAFRAME CONTAINING THE WAYS TO CALCULATE THE NUMBER CHILD THE PLAYER WAS |
background.Family_Status |
DATAFRAME CONTAINING THE DIFFERENT POSSIBLE STATUSES FOR A FAMILY FOR EACH SPECIES, e.g., OFFSPRING, ADOPTED, etc. |
background.Environment.Raised |
DATAFRAME CONTAINING THE DIFFERENT POSSIBLE FAMILY ENVIRONMENTS FOR EACH SPECIES, e.g., BASTARD, STILL TOGETHER, etc. |
background.Clanhead.Relation |
DATAFRAME CONTAINING THE DIFFERENT POSSIBLE RELATIONSHIPS BETWEEN THE CHARACTER AND THE CLANHEAD |
background.Clan.Status |
DATAFRAME CONTAINING THE DIFFERENT POSSIBLE STATUSES THE CHARACTER CAN HAVE IN THE CLAN |
background.Social_Class |
DATAFRAME CONTAINING THE DIFFERENT POSSIBLE SOCIAL CLASSES OF THE FAMILY A CHARACTER IS RAISED IN |
background.Occupation |
DATAFRAME CONTAINING THE DIFFERENT POSSIBLE OCCUPATIONS OF THE FAMILY A CHARACTER IS RAISED IN |
contact.Info |
= -1 DATAFRAME CONTAINING THE DIFFERENT POSSIBLE OCCUPATIONS OF THE FAMILY A CHARACTER IS RAISED IN |
char.Age |
= -1 CHARACTER'S CURRENT AGE |
char.Species |
STRING CONTAINING CHARACTER'S BIRTH SPECIES |
char.Species.Raised |
STRING CONTAINING SPECIES WITHIN WHOSE SOCIETY THE CHARACTER WAS RAISED |
char.Sex |
STRING CONTAINING CHARACTER'S SEX |
char.Height |
= -1 NUMERIC VARIABLE CONTAINING CHARACTER'S HEIGHT |
char.Weight |
= -1 NUMERIC VARIABLE CONTAINING CHARACTER'S WEIGHT |
char.Society |
STRING VARIABLE CONTAINING CHARACTER'S SOCIETY |
char.Class |
STRING VARIABLE CONTAINING CHARACTER'S CLASS |
skills.Increase.Record.DF |
DATAFRAME OF SKILLS YOU CAN INCREASE WHICH WILL GENERATE ONES USED TO RECORD ANY INCREASES |
background.Skills.Increase.Record.DF |
DATAFRAME OF SKILLS YOU CAN INCREASE WHICH WILL RECORD ANY INCREASES FOR A CHARACTER'S BACKGROUND/LEVEL 0 STUFF |
level_0_Skills.Increase.Record.List |
LIST CONTAINING ALL THE level_0 INFORMATION IF THAT HAS BEEN PREGENERATED |
1 |
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