trial_audio_button_response: Specify an audio trial with button response

Description Usage Arguments Details Value See Also

View source: R/trial_audio_button_response.R

Description

The trial_audio_button_response function is used to play an audio stimulus and collect a response using on screen buttons.

Usage

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trial_audio_button_response(
  stimulus,
  choices = c("button 0", "button 1", "button 2"),
  button_html = NULL,
  margin_vertical = "0px",
  margin_horizontal = "8px",
  prompt = NULL,
  trial_ends_after_audio = FALSE,
  trial_duration = NULL,
  response_ends_trial = TRUE,
  post_trial_gap = 0,
  on_finish = NULL,
  on_load = NULL,
  data = NULL
)

Arguments

stimulus

Path to the audio file to be played

choices

Labels for the buttons. Each element of the character vector will generate a different button.

button_html

A template of HTML for generating the button elements (see details)

margin_vertical

Vertical margin of the buttons

margin_horizontal

Horizontal margin of the buttons

prompt

A string (may contain HTML) that will be displayed below the stimulus, intended as a reminder about the actions to take (e.g., which key to press).

trial_ends_after_audio

Does the trial end after the audio finishes playing? (default = FALSE)

trial_duration

How long to wait for a response before ending trial in milliseconds. If NULL, the trial will wait indefinitely. If no response is made before the deadline is reached, the response will be recorded as NULL.

response_ends_trial

If TRUE, then the trial will end when a response is made (or the trial_duration expires). If FALSE, the trial continues until the deadline expires.

post_trial_gap

The gap in milliseconds between the current trial and the next trial. If NULL, there will be no gap.

on_finish

A javascript callback function to execute when the trial finishes

on_load

A javascript callback function to execute when the trial begins, before any loading has occurred

data

An object containing additional data to store for the trial

Details

The trial_audio_button_response function belongs to the "stimulus-response" family of trials, all of which display a stimulus of a particular type (image, audio, video or HTML) and collect responses using a particular mechanism (button, keyboard or slider). This one plays audio files and records responses generated with a button click.

Stimulus display

If the browser supports it, audio files are played using the WebAudio API. This allows for reasonably precise timing of the playback. The timing of responses generated is measured against the WebAudio specific clock, improving the measurement of response times. If the browser does not support the WebAudio API, then the audio file is played with HTML5 audio.

Response mechanism

The response buttons can be customized using HTML formatting, via the button_html argument. This argument allows the user to specify an HTML used to generating the button elements. If this argument is a vector of the same length as choices then the i-th element of button_html will be used to define the i-th response button. If button_html is a single string then the same template will be applied to every button. The templating is defined using a special string "%choice%" that will be replaced by the corresponding element of the choices vector. By default the jsPsych library creates an HTML button of class "jspsych-btn" and the styling is governed by the corresponding CSS.

Other behaviour

The trial can end when the subject responds (response_ends_trial = TRUE), when the audio file has finished playing (trial_ends_after_audio = TRUE), or if the subject has failed to respond within a fixed length of time (specified using the trial_duration argument).

Like all functions in the trial_ family it contains four additional arguments:

Data

When this function is called from R it returns the trial object that will later be inserted into the experiment when build_experiment is called. However, when the trial runs as part of the experiment it returns values that are recorded in the jsPsych data store and eventually form part of the data set for the experiment.

The data recorded by this trial is as follows:

In addition, it records default variables that are recorded by all trials:

Value

Functions with a trial_ prefix always return a "trial" object. A trial object is simply a list containing the input arguments, with NULL elements removed. Logical values in the input (TRUE and FALSE) are transformed to character vectors "true" and "false" and are specified to be objects of class "json", ensuring that they will be written to file as the javascript logicals, true and false.

See Also

Within the "stimulus-response" family of trials, there are four types of stimuli (image, audio, video and HTML) and three types of response options (button, keyboard, slider). The corresponding functions are trial_image_button_response, trial_image_keyboard_response, trial_image_slider_response, trial_audio_button_response, trial_audio_keyboard_response, trial_audio_slider_response, trial_video_button_response, trial_video_keyboard_response, trial_video_slider_response, trial_html_button_response, trial_html_keyboard_response and trial_html_slider_response.


djnavarro/jaysire documentation built on April 12, 2021, 4:25 a.m.