#' Append Input from Decisions from Experience Task to Task Control List
#'
#' After a gamble in the decisions from experience task is ended the data is
#' sent from the browser to the current r session and is then with this function
#' appended to the task control list (gameData) which has to be a reactive value
#' (see \code{\link[shiny]{reactiveValues}} or
#' \url{https://shiny.rstudio.com/reference/shiny/latest/reactiveValues.html}).
#' @param ctrlVals list of reactive values. Controls the flow through the
#' Experiment. Can be created with \code{\link{createCtrlList}}.
#' @param input The input object from a shiny app.
#' @param gameData list of reactive values.Sspecifically for the bandit task.
#' Can be created with \code{\link{createTaskCtrlList}}.
#' @param container list. Containing at least two objects named "trial.order"
#' and "gamle.order". Usually this list is created with
#' \code{\link{createDfeList}}.
#' @param withPracticeGamble logical. If TRUE it is assumed that a practice
#' gamble was included. The page after that trial will be afterPracticePage.
#' @param afterPracticePage string. The name of the page to be shown
#' after the practice trial. Only needs to be specified if withPracticeGamble
#' is set to TRUE.
#' @param afterGamblePage string. The name of the page to be shown after the
#' trials up to the second to last trial.
#' @param afterLastGamblePage string. The name of the page to be shown after
#' the last trial.
#'
#' @return gameData list of reactive values and change current page
#' value (note: does not have to be assigned when function is called).
#' @export
appendDfeValues <- function(ctrlVals, input, gameData, container,
withPracticeGamble = TRUE,
afterPracticePage = "postPractice",
afterGamblePage = "endGame",
afterLastGamblePage = "lastEndGame"){
index <- (length(input$trial) -
(length(input$gambleNr[input$gambleNr == ctrlVals$dfeGamble]) - 1)) :
length(input$trial)
# append values to task control reactive list
gameData$trial <- c(gameData$trial, input$trial[index])
gameData$time <- c(gameData$time, input$respTime[index])
gameData$selected <- c(gameData$selected,
rep(input$selected[length(input$selected)],
length(index)))
gameData$finalOutcome <- c(gameData$finalOutcome,
rep(input$finalOutcome[length(input$finalOutcome)],
length(index)))
gameData$samples <- c(gameData$samples, input$samples[index])
gameData$outcome <- c(gameData$outcome, input$outcome[index])
gameData$gamble <- c(gameData$gamble, input$gambleNr[index])
orderIndex <- (((gameData$gamble[length(gameData$gamble)] - 1) *
container$nDraws) + 1) :
(((gameData$gamble[length(gameData$gamble)] - 1) * container$nDraws) +
length(index))
gameData$option.order <- c(gameData$option.order,
container$option.order[orderIndex])
gameData$gamble.order <- c(gameData$gamble.order,
rep(container$gamble.order[ctrlVals$dfeGamble],
length(index)))
# change page and gamble index variable
if (isTRUE(withPracticeGamble)){
if (ctrlVals$dfeGamble == 1){
ctrlVals$page <- afterPracticePage
ctrlVals$dfeGamble <- unique(gameData$gamble)[length(unique(gameData$gamble))] + 1
} else if (any(c(2:(nrow(container$gamble.df) - 1)) == ctrlVals$dfeGamble)){
ctrlVals$page <- afterGamblePage
ctrlVals$dfeGamble <- unique(gameData$gamble)[length(unique(gameData$gamble))] + 1
} else {
ctrlVals$page <- afterLastGamblePage
ctrlVals$dfeGamble <- unique(gameData$gamble)[length(unique(gameData$gamble))] + 1
}
} else{
if (any(seq_len(nrow(container$gamble.df) - 1) == ctrlVals$dfeGamble)){
ctrlVals$page <- afterGamblePage
ctrlVals$dfeGamble <- unique(gameData$gamble)[length(unique(gameData$gamble))] + 1
} else {
ctrlVals$page <- afterLastGamblePage
ctrlVals$dfeGamble <- unique(gameData$gamble)[length(unique(gameData$gamble))] + 1
}
}
}
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