feSpecularLighting: A filter primitive element defining a lighting model for...

Description Available Attributes (Named Parameters) Available Content Elements (Unnamed Parameters)

Description

This filter primitive lights a source graphic using the alpha channel as a bump map. The resulting image is an RGBA image based on the light color. The lighting calculation follows the standard specular component of the Phong lighting model. The resulting image depends on the light color, light position and surface geometry of the input bump map. The result of the lighting calculation is added. The filter primitive assumes that the viewer is at infinity in the z direction.

Available Attributes (Named Parameters)

Complementary Attributes

wh, xy

Core Attributes

id, xml.base, xml.lang, xml.space

Filter Primitive Attributes

height, result, width, x, y

Presentation Attributes

color, color.interpolation.filters, lighting.color

Unclassified

class, in1, kernelUnitLength, specularConstant, specularExponent, style, surfaceScale

Available Content Elements (Unnamed Parameters)

Descriptive Elements

desc, metadata, title

Light Source Elements

feDistantLight, fePointLight, feSpotLight


mslegrand/svgR documentation built on Jan. 21, 2020, 2:59 p.m.