video_games: Video game and aggression data

video_gamesR Documentation

Video game and aggression data

Description

A dataset from Field, A. P. (2023). Discovering statistics using R and RStudio (2nd ed.). London: Sage.

Usage

video_games

Format

A tibble with 442 rows and 4 variables

Details

Video games are among the favourite online activities for young people. These games have been linked to increased aggression in youths. Another predictor of aggression and conduct problems is callous-unemotional traits such as lack of guilt, lack of empathy, callous use of others for personal gain. Imagine that a scientist explored the relationship between playing violent video games and aggression. She measured aggressive behaviour, callous-traits, and the number of hours per week they play video games in 442 youths. These fictitious data contains three variables:

  • id: participant ID

  • agress: a measure of aggressive behaviour from 0 (no aggression at all) to 100 (extremely aggressive)

  • vid_game: number of hours per week spent playing video games

  • caunts: callous unemotional traits measured on the Inventory of Callous-Unemotional Traits (ICU), ranging from 0 (none) to 72 (extreme)

Source

www.discovr.rocks/csv/video_games.csv


profandyfield/discovr documentation built on May 4, 2024, 4:32 p.m.