View source: R/gme_variations2.R
Use it to generate yes / no answers, with the possibility of generating exceptional results and random events. Please consult Mythic Variations II to understand exactly how these results are generated.
1 | gme_fate_check(chaosFactor = 4, chaosAdjust = 2, prob = 0)
|
chaosFactor |
A number between 3 and 6. Defaults to 4. Higher values
correspond to situations in which your characters are disfavoured and
viceversa. Use |
chaosAdjust |
A number, one of -2 or +2, modifying the likelihood of a yes in a positive (CF 3) or negative (CF 6) way for the character/s. |
prob |
A number: 0 (50/50 or unsure), +2/-2 (likely / unlikely), +4/-4 (very likely / very unlikely), +6/-6 (sure thing / no way) or +8/-8 (has to be / impossible). |
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