Description Usage Arguments Value
Generate the bearing in the conversation of an NPC using the Universal NPC Emulator.
1 | une_conv_bearing(demeanor = sample(1:8, 1))
|
demeanor |
One of "scheming", "insane", "friendly", "hostile", "inquisitive", "mysterious", "prejudiced" or a number between 1 and 8. |
A word signaling the bearing of the NPC.
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