Description Usage Arguments Value
Generate conversation mood from an NPC using the Universal NPC Emulator.
1 | une_conv_mood(relationship = "neutral")
|
relationship |
The relationship between the PC and the NPC. One of "loved", "friendly", "peaceful", "neutral" (default), "distrustful", "hostile", "hated". |
The mood of the NPC, chosen between "withdrawn", "guarded", "cautious", "neutral", "sociable", "helpful" or "forthcoming".
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