une_conv_mood: Generate conversation mood from an NPC using the Universal...

Description Usage Arguments Value

View source: R/une_conv.R

Description

Generate conversation mood from an NPC using the Universal NPC Emulator.

Usage

1
une_conv_mood(relationship = "neutral")

Arguments

relationship

The relationship between the PC and the NPC. One of "loved", "friendly", "peaceful", "neutral" (default), "distrustful", "hostile", "hated".

Value

The mood of the NPC, chosen between "withdrawn", "guarded", "cautious", "neutral", "sociable", "helpful" or "forthcoming".


rpg-tips/RPGTips documentation built on Aug. 23, 2019, 7:07 p.m.