#' @title Smoothing of the shape of a mesh
#' @description Smooths the overall shape of the mesh by using the mean
#' curvature flow.
#'
#' @param vertices a numeric matrix with three columns
#' @param faces either an integer matrix (each row provides the vertex indices
#' of the corresponding face) or a list of integer vectors, each one
#' providing the vertex indices of the corresponding face
#' @param mesh if not \code{NULL}, this argument takes precedence over \code{vertices}
#' and \code{faces}, and must be either a list containing two fields \code{vertices}
#' and \code{faces} as described above, otherwise a \strong{rgl} mesh (i.e. a
#' \code{mesh3d} object)
#' @param time positive number, a time step that corresponds to the speed by
#' which the surface is smoothed (the larger the faster); typical values lie
#' between \code{1e-6} and \code{1}
#' @param iterations number of iterations, a positive integer
#' @param normals Boolean, whether to compute the vertex normals of the
#' output mesh
#'
#' @return A triangle mesh represented as the output of the
#' \code{\link{Mesh}} function.
#' @export
#'
#' @examples
#' library(MeshesOperations)
#' library(rgl)
#'
#' # parabola ####
#' x <- seq(-1, 1, length.out = 30)
#' parabola <- cylinder3d(cbind(x, x^2, 0), radius = 0.2, closed = -2)
#' vertices <- t(parabola$vb[-4L, ])
#' faces <- c(
#' split(t(parabola$it), 1L:ncol(parabola$it)),
#' split(t(parabola$ib), 1L:ncol(parabola$ib))
#' )
#' sparabola <- smoothShape(
#' vertices, faces, time = 0.0005, iterations = 10
#' )
#' sparabola <- toRGL(sparabola)
#' open3d(windowRect = c(50, 50, 950, 500))
#' mfrow3d(1, 2)
#' view3d(0, 0, zoom = 0.9)
#' shade3d(parabola, color = "orange")
#' wire3d(parabola)
#' next3d()
#' view3d(0, 0)
#' shade3d(sparabola, color = "green")
#' wire3d(sparabola)
#'
#' # Stanford bunny (light version)
#' vf <- readMeshFile(
#' system.file("extdata", "bunny.off", package = "MeshesOperations")
#' )
#' mesh <- Mesh(
#' vf[["vertices"]], vf[["faces"]], normals = TRUE
#' )
#' rglmesh <- toRGL(mesh)
#' smesh <- smoothShape(
#' mesh = mesh,
#' time = 0.00001, iterations = 1, normals = TRUE
#' )
#' srglmesh <- toRGL(smesh)
#' open3d(windowRect = c(50, 50, 900, 500))
#' mfrow3d(1, 2)
#' view3d(0, 0, zoom = 0.8)
#' shade3d(rglmesh, color = "purple")
#' next3d()
#' view3d(0, 0, zoom = 0.8)
#' shade3d(srglmesh, color = "violetred")
smoothShape <- function(
vertices, faces, mesh = NULL, time, iterations = 1, normals = FALSE
){
stopifnot(isPositiveNumber(time))
stopifnot(isStrictPositiveInteger(iterations))
stopifnot(isBoolean(normals))
if(!is.null(mesh)){
if(inherits(mesh, "mesh3d")){
vft <- getVFT(mesh, beforeCheck = TRUE)
mesh <- vft[["rmesh"]]
}
vertices <- mesh[["vertices"]]
faces <- mesh[["faces"]]
}
checkedMesh <- checkMesh(vertices, faces, gmp = FALSE, aslist = TRUE)
vertices <- checkedMesh[["vertices"]]
faces <- checkedMesh[["faces"]]
isTriangle <- checkedMesh[["isTriangle"]]
rmesh <- list("vertices" = vertices, "faces" = faces)
triangulate <- !isTriangle
mesh <- smoothShapeK(
rmesh, time, as.integer(iterations), triangulate, normals
)
mesh[["vertices"]] <- t(mesh[["vertices"]])
mesh[["faces"]] <- t(mesh[["faces"]])
edgesDF <- mesh[["edges"]]
mesh[["edgesDF"]] <- edgesDF
mesh[["edges"]] <- as.matrix(edgesDF[, c("i1", "i2")])
exteriorEdges <- as.matrix(subset(edgesDF, exterior)[, c("i1", "i2")])
mesh[["exteriorEdges"]] <- exteriorEdges
mesh[["exteriorVertices"]] <- which(table(exteriorEdges) != 2L)
if(normals){
mesh[["normals"]] <- t(mesh[["normals"]])
}
attr(mesh, "toRGL") <- 3L
class(mesh) <- "cgalMesh"
mesh
}
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