Description Usage Arguments Details Note See Also Examples
Set up the background of the scene.
1 2 3 |
fogtype |
fog type:
|
sphere |
logical, if true, an environmental sphere geometry is used for the background decoration. |
color |
Primary color is used for background clearing and as fog color.
Secondary color is used for background sphere geometry. See |
back |
Specifies the fill style of the sphere geometry. See |
... |
Material properties. See |
If sphere is set to TRUE
, an environmental sphere enclosing the whole scene is drawn.
If not, but the material properties include a bitmap as a texture, the bitmap is drawn in the background of the scene. (The bitmap colors modify the general color setting.)
If neither a sphere nor a bitmap background is drawn, the background is filled with a solid color.
The writeWebGL
function only supports solid color backgrounds.
material3d
, bgplot3d
to add a 2D plot as background.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | open3d()
# a simple white background
bg3d("white")
# the holo-globe (inspired by star trek):
bg3d(sphere = TRUE, color = c("black", "green"), lit = FALSE, back = "lines" )
# an environmental sphere with a nice texture.
bg3d(sphere = TRUE, texture = system.file("textures/sunsleep.png", package = "rgl"),
back = "filled" )
# The same texture as a fixed background
open3d()
bg3d(texture = system.file("textures/sunsleep.png", package = "rgl"), col = "white")
|
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.