Description Usage Arguments Details Value See Also Examples
3D triangle and quadrangle mesh object creation and a collection of sample objects.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | qmesh3d(vertices, indices, homogeneous = TRUE, material = NULL,
normals = NULL, texcoords = NULL)
tmesh3d(vertices, indices, homogeneous = TRUE, material = NULL,
normals = NULL, texcoords = NULL)
cube3d(trans = identityMatrix(), ...)
tetrahedron3d(trans = identityMatrix(), ...)
octahedron3d(trans = identityMatrix(), ...)
icosahedron3d(trans = identityMatrix(), ...)
dodecahedron3d(trans = identityMatrix(), ...)
cuboctahedron3d(trans = identityMatrix(), ...)
oh3d(trans = identityMatrix(), ...) # an 'o' object
dot3d(x, ...) # draw dots at the vertices of an object
## S3 method for class 'mesh3d'
dot3d(x, override = TRUE, ...)
wire3d(x, ...) # draw a wireframe object
## S3 method for class 'mesh3d'
wire3d(x, override = TRUE, ...)
shade3d(x, ...) # draw a shaded object
## S3 method for class 'mesh3d'
shade3d(x, override = TRUE, ...)
|
x |
a |
vertices |
3- or 4-component vector of coordinates |
indices |
4-component vector of vertex indices |
homogeneous |
logical indicating if homogeneous (four component) coordinates are used. |
material |
material properties for later rendering |
normals |
normals at each vertex |
texcoords |
texture coordinates at each vertex |
trans |
transformation to apply to objects; see below for defaults |
... |
additional rendering parameters |
override |
should the parameters specified here override those stored in the object? |
These functions create and work with mesh3d objects, which consist of a matrix
of vertex coordinates together with a matrix of indices indicating which vertex is
part of which face. Such objects may have triangular faces,
planar quadrilateral faces, or both.
The sample objects optionally take a matrix transformation trans as
an argument. This transformation is applied to all vertices of the default shape.
The default is an identity transformation.
The "shape3d" class is a general class for shapes that can be plotted
by dot3d, wire3d or shade3d.
The "mesh3d" class is a class of objects that form meshes: the vertices
are in member vb, as a 3 or 4 by n matrix. Meshes with triangular
faces will contain it, a 3 * n matrix giving the indices of the
vertices in each face. Quad meshes will have vertex indices in ib,
a 4 * n matrix.
qmesh3d, cube3d, oh3d, tmesh3d,
tetrahedron3d, octahedron3d, icosahedron3d and
dodecahedron3d return objects of class c("mesh3d",
"shape3d"). The first three of these are quad meshes, the rest are
triangle meshes.
dot3d, wire3d, and shade3d are called for their side effect
of drawing an object into the scene; they return an object ID (or vector of IDs, for some
classes) invisibly.
See rgl.primitive for a discussion of texture coordinates.
r3d, par3d, shapelist3d for multiple shapes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | # generate a quad mesh object
vertices <- c(
-1.0, -1.0, 0, 1.0,
1.0, -1.0, 0, 1.0,
1.0, 1.0, 0, 1.0,
-1.0, 1.0, 0, 1.0
)
indices <- c( 1, 2, 3, 4 )
open3d()
wire3d( qmesh3d(vertices, indices) )
# render 4 meshes vertically in the current view
open3d()
bg3d("gray")
l0 <- oh3d(tran = par3d("userMatrix"), color = "green" )
shade3d( translate3d( l0, -6, 0, 0 ))
l1 <- subdivision3d( l0 )
shade3d( translate3d( l1 , -2, 0, 0 ), color = "red", override = FALSE )
l2 <- subdivision3d( l1 )
shade3d( translate3d( l2 , 2, 0, 0 ), color = "red", override = TRUE )
l3 <- subdivision3d( l2 )
shade3d( translate3d( l3 , 6, 0, 0 ), color = "red" )
# render all of the Platonic solids
open3d()
shade3d( translate3d( tetrahedron3d(col = "red"), 0, 0, 0) )
shade3d( translate3d( cube3d(col = "green"), 3, 0, 0) )
shade3d( translate3d( octahedron3d(col = "blue"), 6, 0, 0) )
shade3d( translate3d( dodecahedron3d(col = "cyan"), 9, 0, 0) )
shade3d( translate3d( icosahedron3d(col = "magenta"), 12, 0, 0) )
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