vcgBallPivoting: Ball pivoting surface reconstruction

View source: R/vcgBallPivoting.r

vcgBallPivotingR Documentation

Ball pivoting surface reconstruction

Description

Ball pivoting surface reconstruction

Usage

vcgBallPivoting(
  x,
  radius = 0,
  clustering = 0.2,
  angle = pi/2,
  deleteFaces = FALSE
)

Arguments

x

k x 3 matrix or object of class mesh3d

radius

The radius of the ball pivoting (rolling) over the set of points. Gaps that are larger than the ball radius will not be filled; similarly the small pits that are smaller than the ball radius will be filled. 0 = autoguess.

clustering

Clustering radius (fraction of ball radius). To avoid the creation of too small triangles, if a vertex is found too close to a previous one, it is clustered/merged with it.

angle

Angle threshold (radians). If we encounter a crease angle that is too large we should stop the ball rolling.

deleteFaces

in case x is a mesh and deleteFaces=TRUE, existing faces will be deleted beforehand.

Value

triangular face of class mesh3d

Examples

if (requireNamespace("Morpho", quietly = TRUE)) {
require(Morpho)
data(nose)
nosereko <- vcgBallPivoting(shortnose.lm)
}


zarquon42b/Rvcg documentation built on April 11, 2024, 3:17 a.m.