View source: R/vcgBallPivoting.r
| vcgBallPivoting | R Documentation | 
Ball pivoting surface reconstruction
vcgBallPivoting(
  x,
  radius = 0,
  clustering = 0.2,
  angle = pi/2,
  deleteFaces = FALSE
)
x | 
 k x 3 matrix or object of class mesh3d  | 
radius | 
 The radius of the ball pivoting (rolling) over the set of points. Gaps that are larger than the ball radius will not be filled; similarly the small pits that are smaller than the ball radius will be filled. 0 = autoguess.  | 
clustering | 
 Clustering radius (fraction of ball radius). To avoid the creation of too small triangles, if a vertex is found too close to a previous one, it is clustered/merged with it.  | 
angle | 
 Angle threshold (radians). If we encounter a crease angle that is too large we should stop the ball rolling.  | 
deleteFaces | 
 in case x is a mesh and   | 
triangular face of class mesh3d
if (requireNamespace("Morpho", quietly = TRUE)) {
require(Morpho)
data(nose)
nosereko <- vcgBallPivoting(shortnose.lm)
}
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