Description Usage Arguments Value Examples

View source: R/vcgBallPivoting.r

Ball pivoting surface reconstruction

1 2 | ```
vcgBallPivoting(x, radius = 0, clustering = 0.2, angle = pi/2,
deleteFaces = FALSE)
``` |

`x` |
k x 3 matrix or object of class mesh3d |

`radius` |
The radius of the ball pivoting (rolling) over the set of points. Gaps that are larger than the ball radius will not be filled; similarly the small pits that are smaller than the ball radius will be filled. 0 = autoguess. |

`clustering` |
Clustering radius (fraction of ball radius). To avoid the creation of too small triangles, if a vertex is found too close to a previous one, it is clustered/merged with it. |

`angle` |
Angle threshold (radians). If we encounter a crease angle that is too large we should stop the ball rolling. |

`deleteFaces` |
in case x is a mesh and |

triangular face of class mesh3d

1 2 3 | ```
require(Morpho)
data(nose)
nosereko <- vcgBallPivoting(shortnose.lm)
``` |

zarquon42b/Rvcg documentation built on Jan. 17, 2019, 9:10 a.m.

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