isCueLazy: Checks if a specific cue in fftree is lazy

Description

A cue is defined as lazy, if it's cPot is zero. It can be pruned without changing tree- outcomes.

Usage

1
isCueLazy(tree, cl = tree@fftcues, n = length(cl))

Arguments

tree

fftree

cl

Optional list with cues. Default is the cue list of the given tree

n

Optional, which cue of tree should be analysed? Default is last cue

Value

logical; TRUE if last cue is lazy, else FALSE

See Also

getCueEfficiency, isCueTrivial, isCuePrunable


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