Nothing
setUserShaders <- function(ids, vertexShader = NULL, fragmentShader = NULL,
attributes = NULL, uniforms = NULL,
scene = scene3d(minimal),
minimal = TRUE) {
stopifnot(inherits(scene, "rglscene"))
for (i in ids) {
id <- as.character(i)
obj <- scene$objects[[id]]
if (!is.null(vertexShader))
obj$userVertexShader <- paste(vertexShader, collapse = "\n")
if (!is.null(fragmentShader))
obj$userFragmentShader <- paste(fragmentShader, collapse = "\n")
obj$userAttributes <- attributes
obj$userUniforms <- uniforms
scene$objects[[id]] <- obj
}
scene
}
Any scripts or data that you put into this service are public.
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.