Nothing
treeSims<-function (node.height,perms=100, tip.label = NULL, br = "coalescent", ...)
{
#this is slightly modified version of function 'rcoal' from APE
node.height<-sort(node.height)
n <- length(node.height)+1
nbr <- 2 * n - 2
edge <- matrix(NA, nbr, 2)
x <- node.height
res<-list()
for (j in 1:perms){
edge.length <- numeric(nbr)
h <- numeric(2 * n - 1)
#node.height <- cumsum(x)
pool <- 1:n
nextnode <- 2L * n - 1L
for (i in 1:(n - 1)) {
y <- sample(pool, size = 2)
ind <- (i - 1) * 2 + 1:2
edge[ind, 2] <- y
edge[ind, 1] <- nextnode
edge.length[ind] <- node.height[i] - h[y]
h[nextnode] <- node.height[i]
pool <- c(pool[!pool %in% y], nextnode)
nextnode <- nextnode - 1L
}
# }
phy <- list(edge = edge, edge.length = edge.length)
if (is.null(tip.label))
tip.label <- paste("t", 1:n, sep = "")
phy$tip.label <- sample(tip.label)
phy$Nnode <- n - 1L
class(phy) <- "phylo"
phy <- reorder(phy)
phy$edge[phy$edge[, 2] <= n, 2] <- 1:n
res[[j]]<-phy
}
return(res)
}
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