{rayrender}
in the DESCRIPTION
to v0.34.3 to avoid a bug
introduced in v0.34.2 that affected piece()
(#344).{rayvertex}
in the DESCRIPTION
to v0.10.4 to avoid a bug
introduced in v0.10.3 that affected piece_mesh()
(#339).Wraps get_embedded_font()
example with try()
and skips test on CRAN.
This prevents R CMD check ERRORS on CRAN machines with buggy versions of cairo
installed (#333).
cairo
versions 1.17.4 to 1.17.8 may be buggy (#334).
We'll now also raise a warning if a user tries to use get_embedded_font()
with these cairo
versions.
These warnings have class "piecepackr_buggy_cairo"
and can also be suppressed by setting
options(piecepackr.check.cairo = FALSE)
.is_color_invisible()
now accepts col
values of length greater than one.basicPieceGrob()
no longer shrinks its background and gridlines grobs if
they would overlap with a transparent mat.pp_shape("kite")
with default theta
and radius
arguments now returns a slightly different "kite" shape.
Explicitly set radius = 0.25
i.e. pp_shape("kite", radius = 0.25)
to get the old "kite" shape
(previously the "kite" shape couldn't be altered at all by the theta
and radius
arguments but with this release it can).{xmpdf}
is now required to embed bookmarks and XMP/documentation info metadata into
the pdf files generated by save_print_and_play()
.
Please install the suggested R package {xmpdf}
and depending on what you metadata you want to embed
either the ghostscript
, pdftk-java
, and/or exiftool
command-line tools.
If you use save_print_and_play()
to create a pdf file and don't have these suggested software installed
you'll get message informing you that {piecepackr}
was unable to embed certain metadata.
These messages have class "piecepackr_embed_metadata"
and can also be suppressed by setting
options(piecepackr.metadata.inform = FALSE)
.Some features which were deprecated by v1.10.3 (2022-03-23) have been removed:
The use_pictureGrob
argument of grid.piece()
/ pieceGrob()
which was deprecated in v1.8.1 (2021-08-11) has been removed.
Use type = "picture"
instead of use_pictureGrob = TRUE
.
The ...
has also been moved sooner to where use_pictureGrob
used to be in the argument order so
the arguments width
, height
, depth
, op_scale
, op_angle
, default.units
, envir
,
name
, gp
, and vp
must now always be named arguments (instead of positional arguments).
pp_cfg()
R6 class public method get_shadow_fn()
which was deprecated in v1.10.1 (2022-02-22)
has been removed. The public method get_op_grob()
returns the complete oblique projection grob.animate_pieces()
's annotate
argument must now always be set as a named argument
(or rely on its default value).
Setting it positionally was deprecated in v1.10.3 (2022-03-23).pdffonts
(usually found in poppler-utils
)
in get_embedded_font()
is now deprecated.
Please install the suggested R package {pdftools}
(we now preferably use its pdf_fonts()
function instead).The following enhancements to the configurations returned by game_systems()
:
New configuration dice_d4
which provide four-sided dice in six color schemes (color controlled by their suit).
Tetrahedrons with the rank as a numeral at the top point (#286).
dice_numeral
which provide six-sided dice with numerals instead of pips in six color schemes (#311).dice_d8
which provide eight-sided dice in six color schemes (color controlled by their suit).
Octahedrons with the rank as a numeral at the top face (#312).dice_d10
which provide ten-sided dice in six color schemes (color controlled by their suit).
Pentagonal trapezohedrons with the rank as a numeral at the top face.
The rank of ten is represented by a zero (#315).dice_d10_percentile
which provide ten-sided dice in six color schemes (color controlled by their suit).
Pentagonal trapezohedrons with the rank as a numeral followed by a zero at the top face.
The rank of ten is represented by a zero (#322).dice_d12
which provide twelve-sided dice in six color schemes (color controlled by their suit).
Dodecahedrons with the rank as a numeral at the top face (#316).dice_d20
which provide twenty-sided dice in six color schemes (color controlled by their suit).
Icosahedrons with the rank as a numeral at the top face (#317).New configurations dominoes_chinese
and dominoes_chinese_black
which provide Chinese dominoes and Asian-style dice.
dominoes_chinese
has a white background with black and red pips while dominoes_chinese_black
has a black background with white and red pips (#308).
save_print_and_play()
now uses {xmpdf}
to embed bookmarks, documentation info, and XMP metadata into
the pdf files generated by save_print_and_play()
.
The suggested package {xmpdf}
is now required to embed metadata.
ghostscript
to embed bookmarks and documentation info but
can now also fallback to using pdftk
to embed bookmarks and documentation info.exiftool
to embed XMP metadata including document license information.save_print_and_play()
will now inform users if unable to embed metadata into the generated pdf file.
These messages have class "piecepackr_embed_metadata"
and can also be suppressed by setting
options(piecepackr.metadata.inform = FALSE)
.scale
is different from 1
(#310).pp_shape()
's gridlines()
and shape()
methods takes new argument mat_width
which can be used to shrink them
(to not overlap/extend past a target "mat" effect) for most shapes that support a "mat" effect
(but not "halma" or "roundrect" shapes which will quietly ignore the mat_width
argument).
This is now used in the default grob functions.pp_shape("kite")
can now be adjusted by its theta
and radius
arguments.The following enhancements to the configurations returned by game_systems()
:
The dice in chess1
and chess2
now have larger chess symbols (#318).
In dual_piecepacks_expansion
:
In piecepack
In piecepack_inverted
:
In playing_cards_expansion
:
save_print_and_play()
we fix rotation of pawn layout
when bleed = FALSE
and size
is not "4x6".{rayrender}
graphics system (via the piece()
function) has been updated to handle
some breaking changes in the arguments for rayrender::obj_model()
(#304).piece_mesh()
has been updated to handle some breaking changes in {rayvertex}
(#307).save_print_and_play()
now supports new argument size_bleed
to add an additional "bleed zone" to
the edges of the print-and-play output size
:
A list with names "top", "right", "bottom", "left"
containing numeric values indicating the inches "bleed" to add to
the size
of the print-and-play layout.
NULL
means no such bleed added to "letter", "A4", and "A5"
size
layouts and a small bleed added to "4x6" size
layouts
(1/16" to top/bottom and 3/32" to left/right).
Light prototyping at my local photo print service indicates adding such a bleed delivers
better results for 4x6 photo prints but your results my vary.0.0393700787
to convert to inches.arrangement = "double-sided"
.bleed
argument which if TRUE
switches to an alternative layout
which adds a bleed zone and crop marks around the game pieces.save_print_and_play()
is now 300 pixels per inch.game_systems()
.Some tweaks to the "bleed" zone feature introduced in v1.10.1:
In grid.piece()
/ pieceGrob()
if bleed = TRUE
and width
or height
is not NA
then width
/ height
is now interpreted as the size of the piece before "bleed" zone is added.
scale
factor will now be applied to piece dimensions before "bleed" zone is added.If one of the "named slots" of the {grid}
"grob" returned by a custom
grob_with_bleed_fn
function is bleed
then pieceGrob()
/ grid.piece()
will adjust that grob's bleed
slot to the requested "bleed" zone margins.
There were some tweaks on how custom function style elements
(i.e. grob_fn
, op_grob_fn
, grob_with_bleed_fn
,
obj_fn
, rayrender_fn
, rayvertex_fn
, rgl_fn
)
in configurations lists are internally called by {piecepackr}
.
If you use custom function style elements it is possible you may be affected:
The arguments of custom functions are now called by name (via do.call()
)
instead of positionally.
If your custom function uses the same argument names
as any of {piecepackr}
's internal custom functions then there should be no problem.
The order of arguments no longer matters but the names must match the
names {piecepackr}
expects.
If one of the "named slots" of the {grid}
"grob" returned by a custom
grob_fn
function is border
then pieceGrob()
/ grid.piece()
will
adjust that named slot to FALSE
and manually draw new border lines whenever distorting the grob via the
affine transformation feature (#277).
If one of the "named slots" of the {grid}
"grob" returned by a custom
grob_fn
function is flip
then pieceGrob()
/ grid.piece()
will
adjust that named slot to TRUE
and draw it horizontally flipped
(via affine transformation feature) when drawing the "flip" side.
Currently most relevant when drawing on-their-side pyramids viewed from their bottom.
If one of the "named slots" of the {grid}
"grob" returned by a custom
grob_fn
, op_grob_fn
, or grob_with_bleed_fn
function is scale
then
pieceGrob()
/ grid.piece()
will adjust that named slot rather than
adjusting that grob's gp
slot's cex
and lex
values when scale != 1
.
If your "grob" doesn't have a named slot scale
you shouldn't be affected.
A couple pp_cfg()
R6 class active bindings which were deprecated in v1.7.1 (2021-03-25)
have been removed:
cache_shadow
. Use the new cache_op_fn
instead.
i_unsuit
. Add one to the n_suits
field instead.cropmarkGrob()
/ grid.cropmark()
create/draw "crop mark" grobs (#262).
Intended for use in creating print-and-play layouts.
save_print_and_play()
supports new argument bleed
(#259).
If bleed = TRUE
we provide a new print-and-play layout with
1/8" bleed zones and "crop marks" indicating where to cut the pieces.
Currently this feature only supports pieces = "piecepack"
, does
not support size = "4x6"
, and requires more paper than the
more compact legacy bleed = FALSE
layout.
geom_piece()
, grid.piece()
, pieceGrob()
,
pp_cfg()$get_grob()
, and pp_cfg()$get_op_grob()
now support
argument type = "transformation"
which uses
the new affine transformation feature introduced in R 4.2.
This should be a faster alternative to the existing "picture" and "raster" types when
wishing to "faithfully" draw game pieces outside their "normal" (viewport) sizes
and/or dilate them in x/y directions
but will only work in select graphic devices in R 4.2 (or later).
You can tell if the active graphic device supports the affine transformation feature
with isTRUE(dev.capabilities()$transformations)
.
grid.piece()
/ pieceGrob()
now has support for
drawing two-sided tokens stood up on one of their sides
i.e. ("top", "left", "right", or "base") in an oblique projection (#272).grid.piece()
/ pieceGrob()` now also draws more sides of
die and pyramid pieces when drawn in an oblique projection (#173, #257).
Fully rendering the visible sides of the pieces requires the new "affine transformation" feature
which is only supported in select graphic devices in R 4.2 (most notably the "cairo" family of devices).
If this feature is not detected
we will output an inform()
message()
of class "piecepackr_affine_transformation"
and fall back to either a grImport2::pictureGrob()
or grid::polygonGrob()
alternative.
These messages may be suppressed by setting options(piecepackr.at.inform = FALSE)
.
pp_cfg()
's die_arrangement
"style" now supports comma-separated strings
of six integers optionally followed by a ^
, <
, v
, >
which can be
used to completely customize the arrangement of faces on six-sided dice (#175).
The die_arrangement
"style" continues to also support the values "counter_up"
,
"opposites_sum_to_5"
, and "counter_down"
(default) which provide aliases
for three popular arrangements.
The following enhancements to the configurations returned by game_systems()
:
New configuration dice_fudge
which provide Fudge dice
in six color schemes (#287).
op_angle
, op_scale
, alpha
, and scale
arguments of
pieceGrob()
/ grid.piece()
are now vectorized.op_scale
threshold when pieceGrob()
/ grid.piece()
switches from "oblique projection"
mode to "orthographic projection" mode has been lowered from 0.01
to 0.0001
.isTRUE(capabilities("cairo"))
then pp_cfg()$get_raster()
now always uses png(type = "cairo")
.grid::grobCoords()
now returns slightly better values for dice, pyramids, and convex
two-sided tokens when projected in an oblique projection by pieceGrob()
/ grid.piece()
(#285).save_print_and_play()
's pieces
argument now defaults to NULL
. If the size
/ bleed
arguments support the "matchsticks" and "pyramids" pieces it defaults to
c("piecepack", "pyramids", "matchsticks")
(as before) and if they
do not suport those pieces it defaults to just "piecepack".
We are now more selective of which piecepack credits to include based on
which components are in the pieces
argument.save_print_and_play()
now shuffles tile back directions (#103).
If a user makes tiles by double-sided printing or folding over the "gutter" and the tile
backs are not perfectly symmetric then the tile backs will now leak less information
about the "direction" of the tile faces.pp_cfg()$get_grob_with_bleed()
and pieceGrob(bleed=TRUE)
)
now better extends "mat" and "gridlines" from the default "grob" function (#288).animate_piece()
now correctly handles n_pauses != 1
.file
argument of animate_piece()
ends in ".bmp", ".jpg", ".jpeg", ".png", or ".tiff"
we will now save individual images of the animation frames.
file
must have a "C integer format" in the filename.save_piece_obj()
if options("piecepackr.op_scale")
was
set to a positive number (#293).Upcoming breaking changes in R 4.2 for grid::grobCoords()
and grid::grobPoints()
required changes being made in {piecepackr}
as well.
However {piecepackr}
users probably won't need to update any of their code due to these changes (#270).:
{piecepackr}
exports new S3 grobCoords()
/ grobPoints()
methods that
works for grob objects returned by pieceGrob()
and pp_cfg()$get_grob()
(for type = "normal"
)
as well as grob objects returned by pmap_piece()
.
They return lists of lists with (x,y) coordinates of the polygons that bound the game pieces
in the format expected for grid::grobCoords()
methods according to the R version number.
grobPoints.piece()
we now export the S3 method grobPoints.pp_grobCoords()
and
the grob objects returned by pieceGrob()
and pp_cfg()$get_grob()
(for type = "normal"
) now
inherit the additional class "pp_grobCoords".size
layout produced by save_print_and_play()
is no longer incorrectly rotated from landscape to portrait mode (#269).animate_piece()
's annotate
argument unnamed is now deprecated.
Instead either use its annotate
argument named e.g. annotate = "cartesian"
or instead don't provide this argument (and let it use its default TRUE
value).
In a future version this argument will be moved behind the ...
.save_print_and_play()
no longer automatically assumes that the
generated print-and-play file should automatically be released under the CC BY-SA 4.0 license.
To continue to release under the CC BY-SA 4.0 license you should set the cfg
argument's
spdx_id
style/binding to "CC-BY-SA-4.0" (i.e. cfg$spdx_id = "CC-BY-SA-4.0")
before calling
save_print_and_play()`.
Several features that were deprecated in 2020 have been removed:
The following utility functions have been removed:
checkersGrob(c, s, t, n)
, use pp_shape(s, t)$checkers(n, gp=gpar(fill=c))
instead.concaveGrobFn(n, t, r)
, use pp_shape(paste0("concave", n), t, r)$shape
instead.convexGrobFn(n, t)
, use pp_shape(paste0("convex", n), t)$shape
instead.get_shape_grob_fn(s, t, r, b)
, use pp_shape(s, t, r, b)$shape
instead.gridlinesGrob(c, s, t, l, n)
, use pp_shape(s, t)$gridlines(n, gp=gpar(col=c, lex=l))
instead.halmaGrob(...)
, use pp_shape("halma")$shape(...)
instead.hexlinesGrob(c, s, n)
, use pp_shape(s)$hexlines(n, gp=gpar(col=c))
instead.kiteGrob(...)
, use pp_shape("kite")$shape(...)
instead.matGrob(c, s, t, mw, n)
, use pp_shape(s, t)$mat(mw, n, gp=gpar(fill=c))
instead.pyramidGrob(...)
, use pp_shape("pyramid")$shape(...)
instead.The following pp_cfg()
R6 class public method has been removed:
get_pictureGrob()
, use get_grob(piece_type, suit, rank, type="picture")
instead.The following pp_cfg()
"style" has been removed:
shadow_fn
, use op_grob_fn
to indicate a custom function for drawing in an oblique projection.animate_piece()
can be used to create board game animations
using either the suggested package {animation}
or {gifski}
(#251).
Adding transition effects between moves (i.e. n_transitions > 0
)
requires the suggested package {tweenr}
.
scale_x_piece()
and scale_y_piece()
are wrappers around
ggplot2::scale_x_continuous()
and ggplot2::scale_y_continuous()
with better defaults for board game diagrams.
The functions returned by label_letter()
labels with letters,
label_counting()
labels with counting numbers,
and breaks_counting()
generates breaks at the counting numbers
to more easily generate (i.e. chess) algebraic notation coordinates
as commonly used in board game diagrams (#252).
The following enhancements to the configurations returned by game_systems()
:
New piecepack_inverted
configuration (#256).
The standard piecepack with its color scheme inverted.
Intended to aid in highlighting special pieces in diagrams.
New reversi
configuration (#258).
"board_face"
provides lined boards with colored backgrounds.
"board_back"
provides checkered boards.
"bit_face"
/ "bit_back"
provides circular game tokens with differently colored sides:
red paired with green, black paired with white, and blue paired with yellow.
Improvements to save_print_and_play()
:
Now supports a dev
argument and dev.args
argument
that allows one to customize which graphic device (and its arguments) is
used to generate the print-and-play files.
Now natively supports bitmap file formats "bmp", "jpeg", "png", and "tiff".
but output_filename
will need to have a "C integer format" in the string
(e.g. "piecepack%02d.png"
) so it can generate multiple "pages".
Now supports size
"4x6" to create a piecepack print-and-play layout for
4x6 (photo print) size documents (#162).
pieces = "piecepack"
.
Will throw an error if you try to create
(piecepack) "pyramids", "matchsticks", or "subpack" print-and-play layouts.output_filename = "piecepack%02d.png"
.The license of the generated print-and-play file is now customized by
the cfg
argument's spdx_id
style/binding (#235).
save_print_and_play()
will then create a license section with
that license's "full name", a URL, and in case of a Creative Commons license
add a "button mark" badge.
If left NULL
we will now omit the license section but print a message
saying we omitted it (unless quietly = TRUE
).
New argument quietly
.
Unless quietly = FALSE
will now message()
about missing metadata.
The "title" page was tweaked and improved. In particular it should now be able to handle any license with a SPDX Identifier.
Improvements to support adding a "bleed" zone around pieces:
pieceGrob()
and grid.piece()
now support a bleed
argument.
bleed = TRUE
we add a "bleed" zone around the piece.width
and height
should be the width and height of the piece plus bleed zone.
If width
or height
is NA
we will add 1/8 inch bleeds (about 3.18 mm).bleed = TRUE
is incompatible with op_scale > 0
.pp_cfg()
now supports a grob_with_bleed_fn
style that can be
used to set a custom function for drawing the piece with bleed.
The default grob_with_bleed_fn
function tries to guess a
good solid bleed color and draws it around the base piece.
pp_cfg()
supports a new spdx_id
"style" and an associated active binding to update it.
This is meant to refer to the SPDX Identifier for
the graphical design license.
save_print_and_play()
can now use this field to customize the License info
for the generated print-and-play layout (#235).
spdx_license_list
is a dataset for the SPDX License List.
It is intended as an aid for developers writing print-and-play layout generators
or board game ruleset generators.
render_piece()
should now handle its dev.args
argument properly.pmap_piece()
now simply returns list()
if its .l
argument has zero length
or number of rows (instead of throwing an error).game_systems()
's piecepack configurations have been improved.
The suit text on the backs are better sized and the suit text has been removed from the faces.piece_side = "pawn_base"
with pieceGrob()
.The following pp_cfg()
R6 class public method has been deprecated:
get_shadow_fn()
, use get_op_grob()
to get complete oblique projection grob.save_piece_obj()
on a "joystick" pawn (returned
by some game_systems()
configurations if pawn = "joystick"
).
In general we cannot save Wavefront OBJ files for "composite" pieces
such as "joystick" pawns although "peg-doll" pawns are an exception.New piece_mesh()
function that creates {rayvertex}
objects (#247).
Requires suggested package {rayvertex}
.
piece_mesh()
creates {rayvertex}
object
by setting rayvertex_fn
in pp_cfg()
configuration list.piece_mesh
can be used as the .f
argument in render_piece()
(#255)
The following enhancements to the configurations returned by game_systems()
:
New "alquerque" configuration that produces board/pieces for Alquerque.
render_piece()
renders an image of game pieces to a file or graphics device.
It is a wrapper around pmap_piece()
that can auto-size files and graphic devices,
apply axes offsets, annotate coordinates, and set up rayrender
scenes (#245).New function geom_piece()
provides {ggplot2}
bindings (#209).
Helper function aes_piece()
helps create an appropriate matching ggplot2::aes()
"mapping".
geom_piece()
requires a fixed scale coordinate system with an aspect ratio of 1
as provided by ggplot2::coord_fixed()
.geom_piece()
also requires that cfg
is a character vector (and not a pp_cfg()
object).
In particular if using op_transform()
one should set its argument cfg_class = "character"
if intending for use with geom_piece()
.Requires Suggested package {ggplot2}
.
New function aabb_piece()
which calculates axis-aligned bounding box (AABB) for set of game pieces
with and without an "oblique projection".
has_font()
which returns TRUE
or FALSE
if it detects a given font is
provided by the OS. Needs either 1) Suggested package {systemfonts}
or
2) R compiled with "cairo" support plus system tool pdffonts
installed.pp_shape()
now has a new pattern()
method that fills
the shape with a specified pattern. Requires the suggested package {gridpattern}
(#228).pieceGrob()
and grid.piece()
now support a new type
argument
which modifies which type of grid grob is used.
Can be either "normal"
(default), "picture"
, or "raster"
.
"picture"
exports to (temporary) svg and re-imports as a grImport2::pictureGrob
.
"raster"
exports to (temporary) png and re-imports as a grid::rasterGrob
.
The latter two can be useful if drawing pieces really big or small and don't want
to mess with re-configuring fontsizes and linewidths.Now defaults for the following piecepackr
function arguments may now be set globally via base::options()
:
piecepackr.cfg
Sets a new default for the cfg
argument.
piecepackr.default.units
Sets a new default for the default.units
argument.piecepackr.envir
Sets a new default for the envir
argument.piecepackr.op_angle
Sets a new default for the op_angle
argument.piecepackr.op_scale
Sets a new default for the op_scale
argument.piecepackr.trans
Sets a new default for the trans
argument.{readobj}
is installed then the default
piece3d()
method will import Wavefront OBJ files with readobj::read.obj()
instead of rgl::readOBJ()
. In particular readobj::read.obj()
can
successfully triangulate the "meeple" shape and the "roundrect" shape (#220).alpha
transparency parameter in grid.piece()
/ pieceGrob()
.game_systems()
now provides a message()
if style = "dejavu"
and
has_font("Dejavu Sans")
is FALSE
.picturePieceGrobFn()
when its filename_fn
argument does not support
a cfg
argument.The use_pictureGrob
argument of pieceGrob()
and grid.piece()
is now deprecated
in favor of the new type
argument. Use type = "picture"
instead of use_pictureGrob = TRUE
.
rgl
package requirement to 0.106.8
in order to avoid a bug introduced by 0.106.6
).The following changes in pp_cfg()
configuration lists seem unlikely to affect any users (but theoretically could do so):
"card_back"
is now assumed to lack a "rank".
To re-allow the appearance of "card_back"
pieces to differ by rank set the
new lacks_rank
style of pp_cfg()
to a character vector that does not include "card_back"
."piece_side"
that is assumed to lack rank now
is imputed a rank equal to n_ranks + 1L
when drawn (instead of 0
)
and for a "piece_side"
that is assumed to have a rank we impose an assumption
that the rank will not exceed n_ranks + 2L
(replacing with n_ranks + 2L
if more than that).
This now mirrors the pre-existing behaviour with suits.
For example if n_ranks
is set to 6 then the style background_color.r7 = "blue"
will set the background color for pieces that lack a rank to "blue".Function game_systems()
pawn
argument now supports a "joystick" value (#183).
This allows one to draw a "joystick" style "pawn_top"
in {grid}
, {rgl}
, and {rayrender}
with the "piecepack" game system configurations.
Currently Wavefront OBJ export is not supported for "joystick" pawns.
"pawn_face"
) are not supported in grid.piece()
/ pieceGrob()
but are supported in piece3d()
(rgl) and piece()
(rayrender).You may find it useful to set as_top = "pawn_face"
in op_transform()
(when using pmap_piece()
).
The configuration lists supported by pp_cfg()
now support two new "styles" (#237):
lacks_rank
: a character vector of "piece_side"
's that we should assume
do not vary by rank. By default these are the piecepack components that do
not vary by rank plus "card_back"
.
lacks_suit
: a character vector of "piece_side"
's that we should assume
do not vary by suit. By default these are the piecepack components that do
not vary by suit plus "card_back"
.
pp_cfg()
objects now make their cache available as a public field named cache
(#242):
The cache can be replaced with a different cache that obeys the cachem
package cache API.
In particular one could choose replace it with cachem::cache_mem()
to cap
the amount of memory that can used by the cache.
Note our cache uses keys that include hyphens and underscores which older versions
of the cachem
package did not support.
pp_cfg()
has a random prefix so (with a high probability) multiple
objects could theoretically share the same cache.The default cache is a memory cache that does not prune.
It has a reset()
method which clears it.
The function that can be passed into the filename_fn
argument of picturePieceGrobFn()
can now accept an optional fifth argument named cfg
that will (if present)
be passed a pp_cfg()
object.
Can now draw "top", "left", "right", and "base" "edge" sides of two-sided tokens in grid
(grid.piece()
/ pieceGrob()
) if not using an 3D oblique projection (op_scale
over 0) (#135).
These "edge" sides are not properly supported in grid.piece()
/ pieceGrob()
(grid)
when using a 3D oblique projection (op_scale
over 0) but are supported in
piece3d()
(rgl) and piece()
(rayrender).
The "peg-doll" pawn (available via game_systems()
pawn
argument) now has basic
support for a piecepack "pawn_top"
in grid (#184).
Previously only had support in rgl and rayrender.
save_print_and_play()
has also been updated.game_systems()
now more closely resemble the original piecepack pyramids.AA_to_R()
is now more robust to minor numerical errors in axis_x
and axis_y
values.op_transform()
when calculating "z"-coordinate when a piece
overlaps with multiple pieces and the "latest" one isn't actually the "highest" one.pp_cfg()
objects now store more information in their internal lists
(which can be exported via as.list()
) including any inferred n_ranks
and n_suits
.pp_cfg()
's print()
method now sorts fields by name and collapses vectors into a single string.pp_cfg()
's R6 class's fields are now active bindings.pp_cfg()
configuration list "rgl_fn"
values.The following pp_cfg()
R6 class active bindings are now deprecated:
cache_shadow
. Use the new cache_op_fn
instead.i_unsuit
. Add one to the n_suits
field instead.No user-facing changes (we tweak our examples/tests so R CMD check passes without issue on CRAN's new 'M1mac' build).
Function game_systems()
now returns the following new configurations:
"go" to make "board" and "stone" "bit" pieces in six colors (#169, #176).
"chess1", "chess2" to make "board", "die", and "bit" chess pieces in six colors (#167). "chess1"'s "board" has 1" cells while "chess2"'s "board" has 2" cells. Currently the chess piece's are print-and-play style discs instead of 3D Staunton style pieces.
New alternative Wavefront OBJ file generating functions intended to be used
with the obj_fn
attribute in pp_cfg()
"configuration lists":
save_ellipsoid_obj()
creates an ellipsoid piece colored with that piece's background_color
.
Currently used for the go "stones" in game_systems()
"go" configuration.
Could also be used for colored "marble / ball" pieces (#176).
save_peg_doll_obj()
creates a "peg doll" piece colored with that piece's edge_color
and with a "pawn belt" around its "waist" controlled by that suit and rank's belt_face
component (#184).
Function game_systems()
now accepts new argument round
.
If TRUE
then the (retangular) tiles and cards will have a "roundrect" shape
instead of a "rect" shape (the default) (#226).
NB. piece3d
(rgl bindings) currently cannot import the "roundrect" shape.
Function game_systems()
now accepts new argument pawn
.
If "token"
(the default) piecepack pawns are a two-sided token with a "halma" shape.
If "peg-doll"
then piecepack pawns will be a "peg doll" with a "pawn belt" (#184).
NB. grid.piece
(grid bindings) currently cannot draw the "peg-doll" style pawn.
game_systems()
now have simple graphics
using this packages built-in meeple shape (#193).game_systems()
now supports a 15th "Joker" "rank" for the first four "suits".
This means all the Playing cards in Unicode
now has a corresponding card in the "playing_cards_tarot" configuration
(suggested Joker mapping is "White" = suit 1, "Black" = suit 2, and "Red" = suit 4)pmap_piece()
now simply returns list()
if its output has zero observations.file2grob()
fixes a bug when importing images using the magick
package
(currently any image that is not PNG, JPEG, or SVG).save_piece_obj()
: if multiple graphics devices are open
it should no longer accidentally switch the "active" device (#239).save_print_and_play()
now does six copies of the "matchstick_face" component for six ranks and four suits.
It used to do four copies of the "matchstick_face" and "matchstick_back"
component for six ranks and five suits but a "standard" set of matchsticks is six copies.
If there is sufficient space it will also add some additional (piecepack) dice (#194).There are no user-facing breaking changes in piecepackr
's API
but the internal grid
structure of the grobs drawn/returned by grid.piece()
, pieceGrob()
, and pmap_piece()
have been changed to make it easier to query or edit the grid graphics post initial drawing
with functions like grid::grid.get()
, grid::grid.edit()
, grid::grid.reorder()
etc. (#205).
grid.piece()
and pieceGrob()
now has a "piece" class and "named slots" which match the arguments of grid.piece()
.grid::grid.force()
to view/edit its internal grob "children".grid::gPath
.grobPoints()
methods have been written for the "grob" returned by grid.piece() / pieceGrob()
and the "grob" returned by pmap_piece()
.name
in .l
then pmap_piece()
will now generate/replace a unique name
by concatenating piece.
with a unique id
if it exists or if it does not then by row number
in order to better label the "children" of the returned gTree
grob object (#223).The following utility functions have been deprecated in favor of methods provided by the new pp_shape()
object:
checkersGrob(c, s, t, n)
, use pp_shape(s, t)$checkers(n, gp=gpar(fill=c))
instead.concaveGrobFn(n, t, r)
, use pp_shape(paste0("concave", n), t, r)$shape
instead.convexGrobFn(n, t)
, use pp_shape(paste0("convex", n), t)$shape
instead.get_shape_grob_fn(s, t, r, b)
, use pp_shape(s, t, r, b)$shape
instead.gridlinesGrob(c, s, t, l, n)
, use pp_shape(s, t)$gridlines(n, gp=gpar(col=c, lex=l))
instead.halmaGrob(...)
, use pp_shape("halma")$shape(...)
instead.hexlinesGrob(c, s, n)
, use pp_shape(s)$hexlines(n, gp=gpar(col=c))
instead.kiteGrob(...)
, use pp_shape("kite")$shape(...)
instead.matGrob(c, s, t, mw, n)
, use pp_shape(s, t)$mat(mw, n, gp=gpar(fill=c))
instead.pyramidGrob(...)
, use pp_shape("pyramid")$shape(...)
instead.New function pp_shape()
returns an R6 object that provides the following methods to create
various grobs for all the "shape"'s supported by pp_cfg()
:
shape()
returns a grob of the shape.
mat()
returns a grob of a matting "mat" within the shape.
Its argument mat_width
controls how "wide" the matting should be.gridlines()
returns a grob of "gridlines" within the shape.checkers()
returns a grob of "checkers" within the shape.hexlines()
returns a grob of "hexlines" within the shape.polyclip()
returns a grob that is an "intersection", "minus", "union", or "xor" of another grob.
Note unlike gridGeometry::polyclipGrob
it can directly work with a pieceGrob
"clip grob" argument.
Default functions used by save_piece_obj()
, piece3d()
, piece()
now support a
"top", "base", "left", and "right" side for the two-sided token components:
"bit", "board", "card", "matchstick", "pawn", "saucer", and "tile" (#135).
game_systems()
now returns a "meeple" configuration with "standard" meeple "bit" pieces (#232).pp_cfg()
now supports a "roundrect" (rounded rectangle) shape
(#214, #229).
Curvature of the corners are controlled by the shape_r
style.pp_cfg()
now supports a "meeple" shape (#104).
Meeple coordinates were extracted from Meeple icon
by Delapouite / CC BY 3.0.pp_cfg()
now supports setting multiple styles by using a greater-than-length-one vectors
(as well as continuing to support previously-supported comma-separated strings).R_to_AA()
now always returns an axis-angle parameterization with positive axis_z
value (#219).R_to_AA()
for some 3D rotations with an "exactly" 180 degree angle (in the axis-angle representation).AA_to_R()
now accepts an optional axis_z
argument and automatically normalizes the axis vector.
In particular R_to_AA(AA_to_R(...))
can now be used to normalize alternative axis-angle parameterizations
with non-unit axis vectors and/or negative axis_z
values.is_color_invisible()
will now correctly classify as "invisible" colors with an alpha channel value set to 0.pp_cfg()$get_piece_opt()
now also contains a back
value indicating whether this is a back of a piece
(and hence for some shapes may need to be flipped across a vertical line) and a bleed_color
value indicating a good
color for a "bleed" effect (e.g. for print-and-play layouts) (#211).op_transform()
for pieces whose "shape" is a non-symmetric (across vertical axis) polygon.grid.piece()
and pmap_piece()
now returns the grob invisibly if draw=TRUE
as documented
(while continuing to draw the grob to the active graphics device).piece3d()
will now try to infer a reasonable textype
value by manually checking the png texture's alpha channel.save_piece_obj()
, piece3d()
and piece()
now have support for 3D rotations of pieces (#188)
using an axis-angle representation parameterized by arguments angle
, axis_x
, and axis_y
.AA_to_R()
and R_to_AA()
convert back and forth between the axis-angle representation
used by piecepackr
and 3D rotation matrices (post-multiplied).R_x()
, R_y()
, and R_z()
create simple 3D rotation matrices (post-multiplied) for
rotations around the x, y, and z axes.to_degrees()
and to_radians()
convert back and forth between
degrees and radians.pp_cfg()
now supports new obj_fn
, rayrender_fn
, and rgl_fn
styles
allowing further piece customization within the 3D graphics functions
save_piece_obj()
, piece()
, and piece3d()
respectively (#200).piece3d()
now supports user manually setting the piece's rgl
"material" textype
argument.
When textures with alpha transparency are not needed then setting textype
to "rgb"
avoids a rglWebGL rendering bug (#187).get_shape_grob_fn()
now has a back
argument to indicate
we are drawing the back of the shape and should reflect it across a vertical axis (#218).board_face
, board_back
for representing boards (#153).card_face
, card_back
for representing cards (#124).bit_face
, bit_back
for representing miscellaneous game pieces (#155).game_systems()
now returns more game systems:dice
: Normal six-sided pipped dice in six color schemes (#166).checkers1
, checkers2
: Checkered boards and checkers. checkers1
has 1" cells and checkers2
has 2" cells (#168).dominoes
, dominoes_black
, dominoes_blue
, dominoes_green
, dominoes_red
, dominoes_white
, dominoes_yellow
: Traditional Double-12 pipped dominoes in various color schemes (#159).playing_cards
, playing_cards_colored
, playing_cards_tarot
(#170):playing cards
is a traditional (French-suited) deck of (Poker) playing cards.playing_cards_colored
has five suits: red hearts, black spades, green clubs, blue diamonds, and yellow stars.playing_cards_tarot
is a (French Bourgeois) tarot deck with four suits (hearts, spades, clubs, diamonds) with 14 ranks (including knights) plus 22 trump cards (1-21 plus an "excuse").save_piece_obj()
for writing Waveform OBJ files (and associated MTL files and png textures) (#189, #190).
Note support for dice and pawns are currently rather crude.piece3d()
for making graphics with the rgl
package (#76).piece()
for making rayrender
objects.op_transform()
when sorting tile faces rotated in various directions (#163).op_transform()
now accepts new argument pt_thickness
for improved handling of stacked pyramid (tops).edge_color
for dice, pawns, and pyramids now defaults to the background color of piece_side
.edge_color
for matchsticks now defaults to the background color of the matchstick_back
.game_systems()
made more "standard".pmap_piece()
now supports an .f
function to specify the function to apply to the rows of the data frame.
By default it uses the (backwards-compatible) pieceGrob
.pp_cfg()$get_depth()
now has better depth calculation for pyramid faces (representing laid down pyramids).pp_cfg()
now supports a new op_grob_fn
style indicating which function to draw pieces with
when drawing with a 3D oblique projection in grid
. The older shadow_fn
style alternative is now deprecated.grid.piece()
(and pieceGrob()
) now support a scale
and alpha
argument (#201).The following pp_cfg()
R6 class public method is now deprecated:
get_pictureGrob()
. Use get_grob(piece_type, suit, rank, type="picture")
instead.The following pp_cfg
"style" is now deprecated:
shadow_fn
. Use the new op_grob_fn
instead.game_systems()
no longer returns an icehouse_pieces
configuration.
Configurations for Looney Pyramids can be found at https://github.com/piecepackr/piecenikrpicturePieceGrobFn()
which returns a "grob" function that imports graphics
from files found in its directory
argument (#152).New function game_systems()
which returns a list of configuration objects
for multiple game systems (#157):
dual_piecepacks_expansion
: A companion piecepack with a special suit scheme.
See https://trevorldavis.com/piecepackr/dual-piecepacks-pnp.html.
hexpack
: A hexagonal extrapolation of the piecepack designed by Nathan Morse and Daniel Wilcox.
See https://boardgamegeek.com/boardgameexpansion/35424/hexpack.piecepack
: A public domain game system invented by James "Kyle" Droscha.
See http://www.ludism.org/ppwiki.
Configuration also contains the following piecepack accessories:
piecepack matchstick
s: A public domain accessory developed by Dan Burkey.
See http://www.ludism.org/ppwiki/PiecepackMatchsticks.piecepack pyramids
: A public domain accessory developed by Tim Schutz.
See http://www.ludism.org/ppwiki/PiecepackPyramids.piecepack saucers
: A public domain accessory developed by Karol M. Boyle at Mesomorph Games.
See https://web.archive.org/web/20190719155827/http://www.piecepack.org/Accessories.htmlplaying_cards_expansion
: A piecepack with the standard "French" playing card suits.
See http://www.ludism.org/ppwiki/PlayingCardsExpansion.subpack
: A "mini" piecepack. Designed to be used with the piecepack
to make piecepack
"stackpack" diagrams. See http://www.ludism.org/ppwiki/StackPack.Helper functions to_subpack()
and to_hexpack()
which given a piecepack configuration
attempts to generate an appropriate matching (piecepack stackpack) subpack and hexpack (#161).
file2grob()
that imports a given image file as a grob.op_transform()
for whether two pieces
overlap are now more accurate (#150).op_transform()
when computing bounding box for shapes
when width and height are not equal.op_transform()
for inferring width/height of matchsticks
and shape/depth of pyramids.pp_cfg
objects when a custom grob function had been set.suit_color.s2="white"
pp_cfg()
objects' get_suit_color()
function is now vectorized
(and by default now returns the suit colors for each suit).op_transform()
and new pmap_piece()
argument trans
to facilitate making graphics with an oblique projection (#138).save_print_and_play()
function now supports adding piecepack pyramids (#37), matchsticks (#69), and subpacks (aka "travel" piecepacks) (#129) to the print-and-play layout.pp_cfg()
function (and R6 class) which on-the-fly builds a cache to speed up component drawing (#112, #122).
Can also signal to rule diagram functions whether the piecepack lacks certain components (#130).help("pp_utils")
, help("grob_fn_helpers")
, and help("grid.piece")
for more info.component_opt
color names are now _color
instead of _col
to better match "configuration lists".draw_component
has been renamed grid.piece()
(and many of its arguments vectorized) and
draw_components
has been renamed pmap_piece()
(#123).make_images
has been renamed save_piece_images()
and make_pnp
has been renamed save_print_and_play()
.component_side
, i_r
, and i_s
have been
renamed piece_side
, rank
, and suit
.make_collection
and make_preview
functions removed.load_configurations
and read_configuration
functions removed.make_pnp
print-and-play layouts have been radically re-configured and renamed to save_print_and_play
(#54).chip
component no longer supported by piecepackr (#114)make_pnp
now gets deck title from the configuration element title
(#118)ribbons
are now mat
(as in picture frame 'matting') (#117)draw_preview
function has been removed. Can now do grid.piece("preview_layout", cfg=cfg)
.get_embedded_font()
function fixed.save_print_and_play()
function now supports the A5 page size and is more A4 page size friendly (#54).fontface
(#121) as well as width
, height
, and depth
(#106) in configuration lists.pmap_piece()
now supports angle=NA
and grid.piece()
no longer draws different output
for components like tile_back
if you specify a suit or rank (#120).credit
, copyright
, and description
fields
which add extra info to the new "credit", "copyright", and "description" sections of the print-and-play layout.coin_arrangement
(#136).ghostscript
installed will automatically embed metadata in the print-and-play pdf (#93).border_lex
and gridline_lex
to allow customizing the width of the border and grid lines.save_piece_images()
's format
argument is now vectorized.save_print_and_play()
can now save a print-and-play "svg" and "ps" file (besides "pdf").grid.piece()
no longer throws a warning when use_pictureGrob==TRUE
and angle!=0
(#148).pyramid_face
, pyramid_left
, pyramid_left
, pyramid_right
, pyramid_top
, and pyramid_layout
components (progress on #37).matchstick_face
and matchstick_back
components (progress on #69)pawn_layout
, die_layoutLF
, die_layoutRF
, suitdie_layoutLF
, suitdie_layoutRF`',
suitrankdie_layoutLF, and
suitrankdie_layoutRF`` components (#101)concave#
and #
shape to convex#
shape (#100). Added "pyramid" triangle shape (progress on #37).draw_components()
function allows one to draw several piecepack components specified in a data frame (#96).load_configurations()
function allows one to load in several JSON configuration files and/or internal piecepackr configurations in a layered (cascading) manner (#81).Increased the width of a pawn belt from 1.5" to 2" (so can fit around a 5/8" diameter pawn).
Changed the "light"-french-suited symbols in the "dual" demo from "black" symbols to "white" symbols. Thanks Ron-Hale Evans for the suggestion.
get_embedded_font()
function and executable (#80).pdfjoin
from list of system dependencies (#77).Added ability to configure by individual suits and/or ranks (#44).
Added Yellow Crowns demo (#53)
make_piecepack_images
executable (#48). Renamed other executables and functions in API.draw_component
(#3, #58).Option to configure piecepack dice arrangement (#13)
Expanded Rainbow Deck demo (#64).
Fixed bugs in "orthodox" pawns (#62).
--border_color
configuration option and fix bug in PnP border colors (#42).--header_font
, --dm_r
, --dm_r.*
, and --suit_colors.*
options.--checker_colors
, --gridline_colors
, and --hexline_colors
options.--background_color
option to --background_colors
which can now vary by suit (#52)--shape
, --shape_theta
, --shape.*
, and --shape_theta.*
options.exec/collect_piecepacks
.Fix bug in the "suit-rank" die for 5-suited piecepacks (#41).
Added Crown and Anchor suited piecepacks demo (#46).
Added Hex-friendly piecepack demo.
Fix bugs in "orthodox" demo (#43).
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