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#' Get the scene depth from rgl to offset rayrender scenes
#'
#' @return numeric
#' @keywords internal
get_scene_depth = function() {
rotmat = rot_to_euler(rgl::par3d()$userMatrix)
phi = rotmat[1]
if(90 - abs(phi) < 1e-3) {
phi = -phi
}
if(0.001 > abs(abs(rotmat[3]) - 180)) {
theta = -rotmat[2] + 180
movevec = rgl::rotationMatrix(-rotmat[2]*pi/180, 0, 1, 0) %*%
rgl::rotationMatrix(-phi*pi/180, 1, 0, 0) %*%
rgl::par3d()$userMatrix[,4]
} else {
theta = rotmat[2]
movevec = rgl::rotationMatrix(rotmat[3]*pi/180, 0, 0, 1) %*%
rgl::rotationMatrix(-rotmat[2]*pi/180, 0, 1, 0) %*%
rgl::rotationMatrix(-phi*pi/180, 1, 0, 0) %*%
rgl::par3d()$userMatrix[,4]
}
movevec = movevec[1:3]
lookvals = rgl::par3d()$bbox
bbox_center = c(mean(lookvals[1:2]),mean(lookvals[3:4]),mean(lookvals[5:6])) - movevec
return(bbox_center[2])
}
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