Description Usage Arguments Details Value Author(s) See Also Examples

This function draws plots of surfaces in 3-space. `persp3d`

is a generic function.

1 2 3 4 5 6 7 |

`x, y, z` |
points to plot on surface. See Details below. |

`xlim, ylim, zlim` |
x-, y- and z-limits. If present, the plot is clipped to this region. |

`xlab, ylab, zlab` |
titles for the axes. N.B. These must be character strings; expressions are not accepted. Numbers will be coerced to character strings. |

`add` |
whether to add the points to an existing plot. |

`aspect` |
either a logical indicating whether to adjust the aspect ratio, or a new ratio. |

`forceClipregion` |
force a clipping region to be used, whether or not limits are given. |

`...` |
additional material parameters to be passed to |

The default method plots a surface defined as a grid of `(x,y,z)`

locations in space. The grid may be specified in several ways:

As with

`persp`

,`x`

and`y`

may be given as vectors in ascending order, with`z`

given as a matrix. There should be one`x`

value for each row of`z`

and one`y`

value for each column. The surface drawn will have`x`

constant across rows and`y`

constant across columns. This is the most convenient format when`z`

is a function of`x`

and`y`

which are measured on a regular grid.`x`

and`y`

may also be given as matrices, in which case they should have the same dimensions as`z`

. The surface will combine corresponding points in each matrix into locations`(x,y,z)`

and draw the surface through those. This allows general surfaces to be drawn, as in the example of a spherical Earth shown below.If

`x`

is a`list`

, its components`x$x`

,`x$y`

and`x$z`

are used for`x`

,`y`

and`z`

respectively, though an explicitly specified`z`

value will have priority.

One difference from `persp`

is that colors are specified on each
vertex, rather than on each facet of the surface. To emulate the `persp`

color handling, you need to do the following. First, convert the color vector to
an `(nx - 1)`

by `(ny - 1)`

matrix; then add an extra row before row 1,
and an extra column after the last column, to convert it to `nx`

by `ny`

.
(These extra colors will not be used). For example,
`col <- rbind(1, cbind(matrix(col, nx - 1, ny - 1), 1))`

.
Finally, call `persp3d`

with material property `smooth = FALSE`

.

See the “Clipping” section in `plot3d`

for more details on `xlim, ylim, zlim`

and `forceClipregion`

.

This function is called for the side effect of drawing the plot. A vector of shape IDs is returned invisibly.

Duncan Murdoch

`plot3d`

, `persp`

. There is
a `persp3d.function`

method for drawing functions, and `persp3d.deldir`

can be used
to draw surfaces defined by an irregular collection of points. A formula method `persp3d.formula`

draws
surfaces using this method.

The `surface3d`

function is used to draw the surface without the axes etc.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | ```
# (1) The Obligatory Mathematical surface.
# Rotated sinc function.
x <- seq(-10, 10, length = 30)
y <- x
f <- function(x, y) { r <- sqrt(x^2 + y^2); 10 * sin(r)/r }
z <- outer(x, y, f)
z[is.na(z)] <- 1
open3d()
# Draw the surface twice: the first draws the solid part,
# the second draws the grid. Offset the first so it doesn't
# obscure the lines.
persp3d(x, y, z, aspect = c(1, 1, 0.5), col = "lightblue",
xlab = "X", ylab = "Y", zlab = "Sinc( r )",
polygon_offset = 1)
persp3d(x, y, z, front = "lines", back = "lines",
lit = FALSE, add = TRUE)
highlevel() # trigger the plot
# (2) Add to existing persp plot:
xE <- c(-10, 10); xy <- expand.grid(xE, xE)
points3d(xy[, 1], xy[, 2], 6, col = "red")
lines3d(x, y = 10, z = 6 + sin(x), col = "green")
phi <- seq(0, 2*pi, len = 201)
r1 <- 7.725 # radius of 2nd maximum
xr <- r1 * cos(phi)
yr <- r1 * sin(phi)
lines3d(xr, yr, f(xr, yr), col = "pink", lwd = 2)
# (3) Visualizing a simple DEM model
z <- 2 * volcano # Exaggerate the relief
x <- 10 * (1:nrow(z)) # 10 meter spacing (S to N)
y <- 10 * (1:ncol(z)) # 10 meter spacing (E to W)
open3d()
invisible(bg3d("slategray")) # suppress display
material3d(col = "black")
persp3d(x, y, z, col = "green3", aspect = "iso",
axes = FALSE, box = FALSE)
# (4) A globe
lat <- matrix(seq(90, -90, len = 50)*pi/180, 50, 50, byrow = TRUE)
long <- matrix(seq(-180, 180, len = 50)*pi/180, 50, 50)
r <- 6378.1 # radius of Earth in km
x <- r*cos(lat)*cos(long)
y <- r*cos(lat)*sin(long)
z <- r*sin(lat)
open3d()
persp3d(x, y, z, col = "white",
texture = system.file("textures/worldsmall.png", package = "rgl"),
specular = "black", axes = FALSE, box = FALSE, xlab = "", ylab = "", zlab = "",
normal_x = x, normal_y = y, normal_z = z)
if (!rgl.useNULL())
play3d(spin3d(axis = c(0, 0, 1), rpm = 16), duration = 2.5)
## Not run:
# This looks much better, but is slow because the texture is very big
persp3d(x, y, z, col = "white",
texture = system.file("textures/world.png", package = "rgl"),
specular = "black", axes = FALSE, box = FALSE, xlab = "", ylab = "", zlab = "",
normal_x = x, normal_y = y, normal_z = z)
## End(Not run)
``` |

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