View source: R/setUserCallbacks.R
setAxisCallbacks | R Documentation |
This function sets user callbacks to construct axes in R or
rglwidget
displays.
setAxisCallbacks(axes, fns,
javascript = NULL,
subscene = scene$rootSubscene$id,
scene = scene3d(minimal = FALSE),
applyToScene = TRUE,
applyToDev = missing(scene))
axes |
Which axes? Specify as number in |
fns |
Function or list of functions or character vector giving names of functions. |
javascript |
Optional block of Javascript code to be included (at the global level). |
subscene |
Which subscene do these callbacks apply to? |
scene |
Which scene? |
applyToScene |
Should these changes apply to the scene object? |
applyToDev |
Should these changes apply to the current device? |
If applyToScene
is TRUE
, this function adds Javascript
callbacks to the scene
object.
If applyToDev
is TRUE
, it adds R
callbacks to the current RGL device.
For Javascript,
the callbacks are specified as strings; these will be
evaluated within the browser in the global context to define the functions,
which will then be called with the Javascript
this
object set to the current
rglwidgetClass
object.
For R, they may be strings or R functions.
Both options may be TRUE
, in which case the
callbacks must be specified as strings which are
both valid Javascript and valid R. The usual way to
do this is to give just a function name, with the
function defined elsewhere, as in the Example below.
The functions should have a header of the form
function(margin)
. The margin
argument
will be a string like "x++"
indicating which margin
would be chosen by R. If RGL would not choose to draw any
axis annotations (which happens with rglwidget
, though
not currently in R itself), only the letter will be passed,
e.g. "x"
.
Invisibly returns an rglScene
object. This
object will record the changes if applyToScene
is TRUE
.
If applyToDev
is TRUE
, it will also
have the side effect of attempting to install the
callbacks.
Duncan Murdoch
setUserCallbacks
for mouse callbacks.
# Draw arrows instead of tick marks on axes
arrowAxis <- local({
ids <- c(NA, NA, NA)
bbox <- c(NA, NA, NA, NA, NA, NA)
function(margin) {
dim <- if (grepl("x", margin)) 1 else
if (grepl("y", margin)) 2 else
3
inds <- 2*dim + (-1):0
range <- par3d("bbox")[inds]
if (!identical(bbox[inds], range)) {
if (!is.na(ids[dim]))
pop3d(id = ids[dim])
bbox[inds] <<- range
center <- mean(range)
from <- mean(c(range[1], center))
to <- mean(c(center, range[2]))
# margin should agree with suggestion, so use "x++" etc.
margin <- gsub("-", "+", margin)
ids[dim] <- arrow3d(p0 = c(from, 1, 1),
p1 = c(to, 1, 1),
n = 4,
type = "lines",
margin = margin,
floating = TRUE)
}
}
})
# Define the Javascript function with the same name to use in WebGL
# Since Javascript won't change the bounding box, this function
# doesn't need to do anything.
js <- "
window.arrowAxis = function(margin) {} ;
"
xyz <- matrix(rnorm(60), ncol = 3)
plot3d(xyz, xlab = "x", ylab = "y", zlab = "z")
setAxisCallbacks(1:3, "arrowAxis", javascript = js)
rglwidget()
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