# Authors:
# Arianna Delsante - 940929-T300
# Bengü Erenler - 940519-T520
# Diego Castillo - 911206-T438
?seq.along
dumbDM=function(roads,car,packages){
car$nextMove=sample(c(2,4,6,8),1)
return (car)
}
averageTest <- function(tests){
sum = 0
for (i in 1:tests) {
sum=sum+runDeliveryMan(aStarSearchDM, dim = 10, turns = 2000, doPlot = F, pause = 0, del = 5)
if(i%%10==0){
print(i)
print(sum/i)
}
}
print(sum/i)
return(0)
}
# A priority queue which allows to insert elements
# and order them by priority
# Source: http://rosettacode.org/wiki/Priority_queue#R
PriorityQueue <- function() {
queueKeys <<- queueValues <<- NULL
insert <- function(key, value) {
# If node already exists on queue, and this new addition is better,
# delete previous one and insert this new one instead
index = getValueIndex(value)
if(length(index) > 0) {
if(isTRUE(key < queueKeys[[index]])) {
queueKeys <<- queueKeys[-index]
queueValues <<- queueValues[-index]
} else {
# Ignore it, we already have a cheaper path
return (-1)
}
}
# Insert new value in queue
temp <- c(queueKeys, key)
ord <- order(temp)
queueKeys <<- temp[ord]
queueValues <<- c(queueValues, list(value))[ord]
}
pop <- function() {
head <- queueValues[[1]]
queueValues <<- queueValues[-1]
queueKeys <<- queueKeys[-1]
return (head)
}
empty <- function() length(queueKeys) == 0
getValueIndex <- function(value) which(queueValues %in% list(value) == TRUE)
list(insert = insert, pop = pop, empty = empty)
}
# A simple lists which allows to insert elements on it
# and verity if a particular element exists or not
List <- function() {
listValues <<- NULL
insert <- function(value) listValues <<- c(listValues, list(value))
exists <- function(value) isTRUE(which(listValues %in% list(value) == TRUE) > 0)
getAllValues <- function() listValues
list(insert = insert, exists = exists, getAllValues = getAllValues)
}
# Returns the Manhattan distance between two locations
getManhattanDistance=function(from, to) {
return (abs(from[1] - to[1]) + abs(from[2] - to[2]))
}
# Return the Euclidean distance between two locations
getEuclideanDistance=function(from, to) {
return (sqrt((from[1] - to[1])^2 + (from[2] - to[2])^2))
}
# Return the cost of a vertical edge
getVerticalEdgeCost=function(roads, from, to) {
if(from[2] < to[2]) {
# Moving up
return (roads$vroads[from[2], from[1]])
} else {
# Moving down
return (roads$vroads[to[2], to[1]])
}
}
# Return the cost of a horizontal edge
getHorizontalEdgeCost=function(roads, from, to) {
if(from[1] > to[1]) {
# Moving left
return (roads$hroads[to[2], to[1]])
} else {
# Moving right
return (roads$hroads[from[2], from[1]])
}
}
# Calculate edge cost (from current position to neighbor position)
getEdgeCost=function(roads, path) {
cost = 0
for (i in 1:(length(path)-1)) {
isMovingVertically = path[[i]][1] == path[[i+1]][1]
if(isMovingVertically) {
cost = cost + getVerticalEdgeCost(roads, path[[i]], path[[i+1]])
} else {
cost = cost + getHorizontalEdgeCost(roads, path[[i]], path[[i+1]])
}
}
return (cost)
}
# Return the cost of an edge + a heuristic
getCombinedCost=function(roads, path, goal) {
to = path[[length(path)]][1:2]
return (getEdgeCost(roads, path) + getManhattanDistance(to, goal))
}
# Return all available neighbors given a location
getNeighbors=function(x, y, xSize, ySize) {
neighbors = matrix(, nrow = 4, ncol=2, byrow = TRUE)
# Add all possible horizontal and vertical neighbors
neighbors[,1] = c(x - 1, x, x, x + 1)
neighbors[,2] = c(y, y + 1, y -1, y)
# Remove all lower bound positions (< 0)
neighbors = neighbors[neighbors[,1] > 0,]
neighbors = neighbors[neighbors[,2] > 0,]
# Remove all upper bound positions too (< size of matrix)
neighbors = neighbors[neighbors[,1] < xSize+1,]
neighbors = neighbors[neighbors[,2] < ySize+1,]
return (neighbors)
}
# Return true if node is goal, false otherwise
isGoal=function(neighbor, goal) {
return (goal[1] == neighbor[1] && goal[2] == neighbor[2])
}
# Transform a vector representation of a node to a string
transformNodeToString=function(node) {
return (paste(node[1], node[2], sep=','))
}
# Transform a string representation of a node to a vector
transformStringToNode=function(nodeAsString) {
splitNode = strsplit(nodeAsString, ',')[[1]]
x = as.integer(splitNode[1])
y = as.integer(splitNode[2])
return (c(x, y))
}
# Returns the path from an initial position to the goal position given
# the path visited by the algorithm
generatePath=function(from, to, path) {
goal = transformNodeToString(from)
curr = transformNodeToString(to)
# Build path visited by traversing the path variable
# from goal to initial position (in reverse order)
vectors = list(c(to))
while (curr != goal) {
node = transformStringToNode(path[[curr]])
vectors = c(vectors, list(node))
curr = path[[curr]]
}
# Return path from initial position to goal
return (rev(vectors))
}
# Perform A* search from current car location towards goal
# Algorithm was implemented based off the following pseudo-codes:
# 1. http://web.mit.edu/eranki/www/tutorials/search/
# 2. https://en.wikipedia.org/wiki/A*_search_algorithm
aStarSearch=function(from, to, roads, packages) {
# Get the matrix size
xSize = dim(roads$hroads)[1]
ySize = dim(roads$vroads)[2]
# Initialize visited, frontier, and path lists
visited = List()
frontier = PriorityQueue()
path = list()
# Put the starting location on the frontier (cost 0 is fine)
frontier$insert(0, from)
while (!frontier$empty()) {
# Get node with the least f on the frontier
node = frontier$pop()
# Return the visited path + current node as path to goal
if(isGoal(node, to)) {
return (generatePath(from, node, path))
}
neighbors = getNeighbors(node[1], node[2], xSize, ySize)
for (i in 1:dim(neighbors)[1]) {
neighbor = neighbors[i,]
# Only search neighbors which hasn't already being visited
if(visited$exists(neighbor)) {
next
} else {
# Temporarily save visited path towards this neighbor
tempPath = path
tempPath[transformNodeToString(neighbor)] = transformNodeToString(node)
# Attempt to add neighbor to frontier
combinedCost = getCombinedCost(roads, generatePath(from, neighbor, tempPath), to)
inserted = frontier$insert(combinedCost, neighbor)
# Add neighbor to path only if it was inserted in the frontier
wasInserted = length(inserted) != 1 || inserted[[1]][1] != -1
if (isTRUE(wasInserted)) {
path[transformNodeToString(neighbor)] = transformNodeToString(node)
}
}
}
# Keep track of best path
visited$insert(node)
}
}
# Given a path, return the best next move car can make towards goal
generateNextMove=function(path) {
if(isTRUE(length(path) == 1)) {
# This happens when the package pickup and delivery locations are equal
return (5)
}
currX = path[[1]][1]
currY = path[[1]][2]
nextX = path[[2]][1]
nextY = path[[2]][2]
# Move is horizontal
if (isTRUE(nextX > currX)) {
return (6) # Right
}
if (isTRUE(nextX < currX)) {
return (4) # Left
}
# Move is vertical
if (isTRUE(nextY > currY)) {
return (8) # Up
}
if (isTRUE(nextY < currY)) {
return (2) # Down
}
print('Error! Unable to find a suitable move.')
}
# Return a package pickup location which will be used as the goal for a particular search
getGoalPackage=function(from, packages) {
# Select closest package from current car's location as a pickup goal
costs = NULL
unpicked = packages[which(packages[,5] %in% c(0) == TRUE),]
if (isTRUE(length(unpicked) == 5)) {
# There's only 1 unpicked package left, go for it
return (unpicked)
} else {
# Compute a weighted package + delivery location distance and choose the least of all
pickupWeight = 1
deliveryWeight = 0
for(i in 1:dim(unpicked)[1]) {
package = unpicked[i,]
pickupLocation = package[1:2]
deliveryLocation = package[3:4]
pickupCost = getManhattanDistance(from, pickupLocation)
deliveryCost = getManhattanDistance(pickupLocation, deliveryLocation)
costs = c(costs, (pickupCost*pickupWeight) + (deliveryCost*deliveryWeight))
}
return (unpicked[which.min(costs),])
}
}
# Return true if car is loaded, false otherwise
isLoaded=function(car) {
return (car$load != 0)
}
# Return the delivery location of the package which is currently loaded
getDeliveryLocation=function(packages) {
return (packages[which(packages[,5] %in% c(1) == TRUE),])
}
# Solve the DeliveryMan assignment using the A* search
aStarSearchDM=function(roads, car, packages) {
from = c(car$x, car$y)
to = NULL
if(isLoaded(car)) {
to = getDeliveryLocation(packages)[3:4]
} else {
to = getGoalPackage(from, packages)[1:2]
}
path = aStarSearch(from, to, roads, packages)
car$nextMove = generateNextMove(path)
return (car)
}
basicDM=function(roads,car,packages) {
nextMove=0
toGo=0
offset=0
if (car$load==0) {
toGo=which(packages[,5]==0)[1]
} else {
toGo=car$load
offset=2
}
if (car$x<packages[toGo,1+offset]) {nextMove=6}
else if (car$x>packages[toGo,1+offset]) {nextMove=4}
else if (car$y<packages[toGo,2+offset]) {nextMove=8}
else if (car$y>packages[toGo,2+offset]) {nextMove=2}
else {nextMove=5}
car$nextMove=nextMove
car$mem=list()
return (car)
}
manualDM=function(roads,car,packages) {
if (car$load>0) {
print(paste("Current load:",car$load))
print(paste("Destination: X",packages[car$load,3],"Y",packages[car$load,4]))
}
car$nextMove=readline("Enter next move. Valid moves are 2,4,6,8,0 (directions as on keypad) or q for quit.")
if (car$nextMove=="q") {stop("Game terminated on user request.")}
return (car)
}
#' Run Delivery Man
#'
#' Runs the delivery man game. In this game, deliveries are randomly placed on a city grid. You
#' must pick up and deliver the deliveries as fast as possible under changing traffic conditions.
#' Your score is the time it takes for you to complete this task. To play manually pass manualDM
#' as the carReady function and enter the number pad direction numbers to make moves.
#' @param carReady Your function that takes three arguments: (1) a list of two matrices giving the
#' traffice conditions. The first matrix is named 'hroads' and gives a matrix of traffice conditions
#' on the horizontal roads. The second matrix is named 'vroads' and gives a matrix of traffic
#' conditional on the vertical roads. (2) a list providing information about your car. This
#' list includes the x and y coordinates of the car with names 'x' and 'y', the package the car
#' is carrying, with name 'load' (this is 0 if no package is being carried), a list called
#' 'mem' that you can use to store information you want to remember from turn to turn, and
#' a field called nextMove where you will write what you want the car to do. Moves are
#' specified as on the number-pad (2 down, 4 left, 6 right, 8 up, 5 stay still). (3) A
#' matrix containing information about the packages. This contains five columns and a row for each
#' package. The first two columns give x and y coordinates about where the package should be picked
#' up from. The next two columns give x and y coordinates about where the package should be
#' delivered to. The final column specifies the package status (0 is not picked up, 1 is picked up but not delivered, 2 is delivered).
#' Your function should return the car object with the nextMove specified.
#' @param dim The dimension of the board. You will be scored on a board of dimension 10.
#' @param turns The number of turns the game should go for if deliveries are not made. Ignore this
#' except for noting that the default is 2000 so if you have not made deliveries after 2000 turns
#' you fail.
#' @param doPlot Specifies if you want the game state to be plotted each turn.
#' @param pause The pause period between moves. Ignore this.
#' @param del The number of deliveries. You will be scored on a board with 5 deliveries.
#' @return A string describing the outcome of the game.
#' @export
runDeliveryMan <- function (carReady=manualDM,dim=10,turns=2000,
doPlot=T,pause=0.1,del=5) {
roads=makeRoadMatrices(dim)
car=list(x=1,y=1,wait=0,load=0,nextMove=NA,mem=list())
packages=matrix(sample(1:dim,replace=T,5*del),ncol=5)
packages[,5]=rep(0,del)
for (i in 1:turns) {
roads=updateRoads(roads$hroads,roads$vroads)
if (doPlot) {
makeDotGrid(dim,i)
plotRoads(roads$hroads,roads$vroads)
points(car$x,car$y,pch=16,col="blue",cex=3)
plotPackages(packages)
}
if (car$wait==0) {
if (car$load==0) {
on=packageOn(car$x,car$y,packages)
if (on!=0) {
packages[on,5]=1
car$load=on
}
} else if (packages[car$load,3]==car$x && packages[car$load,4]==car$y) {
packages[car$load,5]=2
car$load=0
if (sum(packages[,5])==2*nrow(packages)) {
print (paste("Congratulations! You suceeded in",i,"turns!"))
return (i)
}
}
car=carReady(roads,car,packages)
car=processNextMove(car,roads,dim)
} else {
car$wait=car$wait-1
}
if (pause>0) Sys.sleep(pause)
}
print (paste("You failed to complete the task. Try again."))
return (NA)
}
packageOn<-function(x,y,packages){
notpickedup=which(packages[,5]==0)
onX=which(packages[,1]==x)
onY=which(packages[,2]==y)
available=intersect(notpickedup,intersect(onX,onY))
if (length(available)!=0) {
return (available[1])
}
return (0)
}
processNextMove<-function(car,roads,dim) {
nextMove=car$nextMove
if (nextMove==8) {
if (car$y!=dim) {
car$wait=roads$vroads[car$y,car$x]
car$y=car$y+1
} else {
warning(paste("Cannot move up from y-position",car$y))
}
} else if (nextMove==2) {
if (car$y!=1) {
car$y=car$y-1
car$wait=roads$vroads[car$y,car$x]
} else {
warning(paste("Cannot move down from y-position",car$y))
}
} else if (nextMove==4) {
if (car$x!=1) {
car$x=car$x-1
car$wait=roads$hroads[car$y,car$x]
} else {
warning(paste("Cannot move left from x-position",car$x))
}
} else if (nextMove==6) {
if (car$x!=dim) {
car$wait=roads$hroads[car$y,car$x]
car$x=car$x+1
} else {
warning(paste("Cannot move right from x-position",car$x))
}
} else if (nextMove!=5) {
warning("Invalid move. No move made. Use 5 for deliberate no move.")
}
car$nextMove=NA
return (car)
}
plotPackages=function(packages) {
notpickedup=which(packages[,5]==0)
notdelivered=which(packages[,5]!=2)
points(packages[notpickedup,1],packages[notpickedup,2],col="green",pch=18,cex=3)
points(packages[notdelivered,3],packages[notdelivered,4],col="red",pch=18,cex=3)
}
makeRoadGrid<-function() {
out=matrix(rep("S",51*51),ncol=51)
out[26,]=rep("H",51)
out[,26]=rep("H",51)
}
makeRoadGrid<-function() {
out=matrix(rep("S",51*51),ncol=51)
out[26,]=rep("H",51)
out[,26]=rep("H",51)
}
#' @export
makeDotGrid<-function(n,i) {
plot(rep(seq(1,n),each=n),rep(seq(1,n),n),xlab="X",ylab="Y",main=paste("Delivery Man. Turn ", i,".",sep=""))
}
#' @export
makeRoadMatrices<-function(n){
hroads=matrix(rep(1,n*(n-1)),nrow=n)
vroads=matrix(rep(1,(n-1)*n),nrow=n-1)
list(hroads=hroads,vroads=vroads)
}
#' @export
plotRoads<- function (hroads,vroads) {
for (row in 1:nrow(hroads)) {
for (col in 1:ncol(hroads)) {
lines(c(col,col+1),c(row,row),col=hroads[row,col])
}
}
for (row in 1:nrow(vroads)) {
for (col in 1:ncol(vroads)) {
lines(c(col,col),c(row,row+1),col=vroads[row,col])
}
}
}
#' @export
updateRoads<-function(hroads,vroads) {
r1=runif(length(hroads))
r2=runif(length(hroads))
for (i in 1:length(hroads)) {
h=hroads[i]
if (h==1) {
if (r1[i]<.05) {
hroads[i]=2
}
}
else {
if (r1[i]<.05) {
hroads[i]=h-1
} else if (r1[i]<.1) {
hroads[i]=h+1
}
}
v=vroads[i]
if (v==1) {
if (r2[i]<.05) {
vroads[i]=2
}
}
else {
if (r2[i]<.05) {
vroads[i]=v-1
} else if (r2[i]<.1) {
vroads[i]=v+1
}
}
}
list (hroads=hroads,vroads=vroads)
}
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