#' Check if a knight has any legal moves
#'
#' This function checks if a knight at a given position on a chess board has any
#' legal moves.
#'
#' @details See [rbitr::fen_to_board()] for details of the chess board format.
#' This function is used by other functions when testing for stalemate.
#' `can_knight_move()` is an alias for `knight_can_move()`.
#'
#' @param board A list containing the current state of the chess board.
#' @param coordinates A vector of length 2 representing the coordinates of the
#' knight on the board. The first element is the row number and the second
#' element is the column number.
#' @param color An optional character vector giving the color of the knight.
#' Defaults to the color of the player whose turn it is to move.
#'
#' @return A logical value indicating whether the knight has any legal moves
#' (TRUE) or not (FALSE).
#' @examples
#' board <- fen_to_board() # Starting position
#' coordinates <- c(1, 2) # Coordinates of the white knight in the starting position
#' can_knight_move(board, coordinates)
#' @export
can_knight_move <- function(board, coordinates, color = board$to_move) {
# Validate input
assertthat::assert_that(class(board) == "list")
assertthat::assert_that(all(dim(board$board) == c(8L, 8L)))
# Set color
if (color == "w") {
color <- "white"
} else if (color == "b") {
color <- "black"
}
assertthat::assert_that(color %in% c("white", "black"))
# Define the moves a knight can make
moves <- list(c(-2, -1), c(-2, 1), c(-1, -2), c(-1, 2),
c(1, -2), c(1, 2), c(2, -1), c(2, 1))
# Loop through each move
for (move in moves) {
new_coordinates <- coordinates + move
# Are the new coordinates within the board?
within_board <- new_coordinates[1] >= 1 &&
new_coordinates[1] <= 8 &&
new_coordinates[2] >= 1 &&
new_coordinates[2] <= 8
if (!within_board) {
next
}
# Is the square occupied by a friendly piece?
if(color == "white") {
has_friendly <- board$board[new_coordinates[1], new_coordinates[2]] %in%
c("P", "N", "B", "R", "Q", "K")
} else {
has_friendly <- board$board[new_coordinates[1], new_coordinates[2]] %in%
c("p", "n", "b", "r", "q", "k")
}
if (has_friendly) {
next
}
# Make a copy of the board and move the knight to the new coordinates
new_board <- board$board
new_board[coordinates[1], coordinates[2]] <- ""
new_board[new_coordinates[1], new_coordinates[2]] <-
board$board[coordinates[1], coordinates[2]]
# Does moving to the new coordinates put the king in check?
is_legal <- !is_check(new_board, color)
if (!is_legal) {
next
}
# Is the square at the new coordinates empty?
is_empty <- board$board[new_coordinates[1], new_coordinates[2]] == ""
if (is_empty) {
return(TRUE)
}
# Does the square at the new coordinates contain an enemy piece?
if(color == "white") {
has_enemy <- board$board[new_coordinates[1], new_coordinates[2]] %in% c("p", "n", "b", "r", "q", "k")
} else {
has_enemy <- board$board[new_coordinates[1], new_coordinates[2]] %in% c("P", "N", "B", "R", "Q", "K")
}
if (has_enemy) {
return(TRUE)
}
}
# If no legal moves were found in any direction, return FALSE
return(FALSE)
}
#' @rdname can_knight_move
#' @export
knight_can_move <- function(board, coordinates, color = board$to_move) {
can_knight_move(board, coordinates, color)
}
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