videogame_aggression: Two Way Design - Video game Aggression

Description Usage Format Details Source References

Description

An example dataset used in Chapter 15 of the book Introduction to the New Statistics.

Usage

1

Format

A data frame with 224 rows and 3 variables:

violence

Independent variable with two levels - nonviolent or violent

difficulty

Independent variable with two levels - easy or hard

aggression

Aggression score, rated from 0 seconds to 80 seconds in 10s increments

Details

Hilgard (2015) asked male participants to play a video game for 15 minutes. The game was customized so that it could vary in violence (shooting zombies or helping aliens) and difficulty (targets controlled by tough AI or dumb AI). After the game, players were provoked by being given an insulting evaluation by a confederate. Participants then got to decide how long the confederate should hold their hand in painfully cold ice water (0-80s in 10s increments), and this was taken as a measure of aggressive behavior.

Source

This is a simplified data set from Hilgard (2015). You can find the materials and analysis plan for this study on the Open Science Framework: https://osf.io/cwenz

Hilgard, J. (2015). Game violence, game difficulty, and 2D:4D digit ratio as predictors of aggressive behavior. University of Missouri-Columbia.

References

Cumming, G., & Calin-Jageman, R. (2017). Introduction to the New Statistics. New York; Routledge.


gitrman/itns documentation built on May 17, 2019, 5:29 a.m.