R/to_wound.R

Defines functions to_wound wound_logic

Documented in to_wound

#' How many hits wound the target?
#'
#' After a successful hit, the attacked determines how many wounds are dealt.
#'
#' @param n integer scalar number of hits.
#' @param str integer scalar strength of the attack.
#' @param tgh integer scalar toughness of the target.
#' @param reroll integer scalar what MAXIMUM result rerolls (default NULL).
#' @param explode integer scalar what MINIMUM result explodes (default NULL).
#' @param expand named list of arguments for \code{\link{expand_dice}} (default NULL).
#' @param trigger integer vector length >= 1 which values trigger special effects (default NULL).
#'
#' @return integer scalar number of successful hits UNLESS !is.null(trigger) then named list with number of successes (success) and triggers (trigger).
#' @export
#'
#' @examples
#' # hit a SM tactical with a boltgun -- how many wounds?
#' to_wound(n = 1, str = 4, tgh = 4)
#'
#' # hit a SM tactical with a boltgun within 6" of a SM Lt -- how many wounds?
#' to_wound(n = 1, str = 4, tgh = 4, reroll = 1)
to_wound <- function(n,
                     str,
                     tgh,
                     reroll = NULL,
                     explode = NULL,
                     expand = NULL,
                     trigger = NULL) {
  # defense
  if(!is.numeric(n)) {
    stop('Error: n must be numeric.')
  }
  if(n < 0) {
    stop('Error: Must roll a positive number of dice. n must be > 0.')
  }

  if(!is.numeric(str)) {
    stop('Error: str must be numeric.')
  }
  if(str < 1) {
    stop('Error: Must have min str 1. str < 1.')
  }

  if(!is.numeric(tgh)) {
    stop('Error: tgh must be numeric.')
  }
  if(tgh < 1) {
    stop('Error: Must have min tgh 1. tgh < 1.')
  }

  if(!is.null(reroll)) {
    if(!is.numeric(reroll)) {
      stop('Error: reroll must be numeric.')
    }
    if(reroll < 1) {
      stop('Error: reroll below 1 are invalid. just leave NULL.')
    }
    if(reroll > 6) {
      stop('Error: reroll above 6 are invalid.
           * If rerolling everything, use 6.
           * If rerolling nothing, leave NULL.')
    }
  }

  if(!is.null(explode)) {
    if(!is.numeric(explode)) {
      stop('Error: explode must be numeric.')
    }
    if(explode < 1) {
      stop('Error: explode below 1 are invalid.
           * If no exploding dice, leave NULL.
           * If all dice explode, use 6.')
    }
    if(explode > 6) {
      stop('Error: explode above 6 are invalid.
           * If all dice explode, use 6.
           * If no exploding dice, leave NULL.')
    }
  }

  if(!is.null(expand)) {
    if(!is.list(expand)) {
      stop('Error: expand expects a list.')
    }
    if(is.null(expand)) {
      stop('Error: expand expects a named list.')
    }
    if(!all(names(expand) %in% c('lvl', 'rate'))) {
      stop('Error: expand expects two named elements: lvl and rate.')
    }
    if(length(expand) != 2) {
      stop('Error: expand expects list of length 2.')
    }

    if(!is.numeric(expand$lvl)) {
      stop('Error: expand lvl must be numeric.')
    }
    if(expand$lvl > 6) {
      stop('Error: expand lvl must be equal to or less than 6.')
    }
    if(expand$lvl < 1) {
      stop('Error: expand lvl must be greater than or equal to 1.')
    }

    if(!is.numeric(expand$rate)) {
      stop('Error: rate must be greater than or equal to 1.')
    }
    if(expand$rate < 1) {
      stop('Error: rate must be greater than or equal to 1.')
    }
  }

  if(!is.null(trigger)) {
    if(!is.numeric(trigger)) {
      stop('Error: trigger must be numeric.')
    }
    if(any(trigger < 1)) {
      stop('Error: trigger must be >= 1.')
    }
    if(any(trigger > 6)) {
      stop('Error: trigger must be <= 6.')
    }
  }

  # everything starts with a dice roll
  rr <- roll_dice(n)

  # define "skill" as the target roll
  if(str == tgh) {                     # str equal to toughness
    skill <- 4
  } else if(str > tgh & str < (2 * tgh)) { # str greater than toughness, but not twice
    skill <- 3
  } else if(str >= (2 * tgh)) {        # str twice or greater than toughness
    skill <- 2
  } else if(str < tgh & (2 * str) > tgh) { # str less than toughness, but not half
    skill <- 5
  } else if(str <= (2 * tgh)) {        # str half or less of toughness
    skill <- 6
  }

  # dice can only be re-rolled once, so order of operations matter
  if(!is.null(reroll)) {
    # only re-roll fails!
    tr <- !(rr >= skill)
    rr[tr] <- reroll_dice(x = rr[tr], lvl = reroll)
  }

  # exploding results
  if(!is.null(explode)) {
    nr <- explode_dice(x = rr, lvl = explode)

    if(!is.null(reroll)) {
      # only re-roll fails!
      tr <- !(nr >= skill)
      nr[tr] <- reroll_dice(x = nr[tr], lvl = reroll)
    }

    # include the new dice
    rr <- c(rr, nr)
  }

  # calculate the number of wounds
  success <- wound_logic(str, tgh, rr)


  # expanding results
  if(!is.null(expand)) {
    expand$x <- rr
    more_success <- do.call(expand_dice, expand)
    success <- success + more_success
  }
  
  # given all those results, how many triggers?
  if(!is.null(trigger)) {
    nt <- trigger_dice(x = rr, trigger = trigger)
    out <- list()
    out$success <- success
    out$trigger <- nt
  } else if(is.null(trigger)) {
    out <- success
  }

  # final count
  out
}

# bonus function
wound_logic <- function(str, tgh, rr) {
  # 8th uses a simple formula to determine successful wounds
  if(str == tgh) {                     # str equal to toughness
    success <- sum(rr >= 4)
  } else if(str > tgh & str < (2 * tgh)) { # str greater than toughness, but not twice
    success <- sum(rr >= 3)
  } else if(str >= (2 * tgh)) {        # str twice or greater than toughness
    success <- sum(rr >= 2)
  } else if(str < tgh & (2 * str) > tgh) { # str less than toughness, but not half
    success <- sum(rr >= 5)
  } else if(str <= (2 * tgh)) {        # str half or less of toughness
    success <- sum(rr >= 6)
  }
  success
}
psmits/mathhammr documentation built on May 14, 2019, 5:16 a.m.