#' Create an R6 reference object generator
#'
#' R6 objects are essentially environments, structured in a way that makes them
#' look like an object in a more typical object-oriented language than R. They
#' support public and private members, as well as inheritance across different
#' packages.
#'
#' An R6 object consists of a public environment, and may also contain a private
#' environment, as well as environments for superclasses. In one sense, the
#' object and the public environment are the same; a reference to the object is
#' identical to a reference to the public environment. But in another sense, the
#' object also consists of the fields, methods, private environment and so on.
#'
#' The \code{active} argument is a list of active binding functions. These
#' functions take one argument. They look like regular variables, but when
#' accessed, a function is called with an optional argument. For example, if
#' \code{obj$x2} is an active binding, then when accessed as \code{obj$x2}, it
#' calls the \code{x2()} function that was in the \code{active} list, with no
#' arguments. However, if a value is assigned to it, as in \code{obj$x2 <- 50},
#' then the function is called with the right-side value as its argument, as in
#' \code{x2(50)}. See \code{\link{makeActiveBinding}} for more information.
#'
#' If the public or private lists contain any items that have reference
#' semantics (for example, an environment), those items will be shared across
#' all instances of the class. To avoid this, add an entry for that item with a
#' \code{NULL} initial value, and then in the \code{initialize} method,
#' instantiate the object and assign it.
#'
#' @section The \code{print} method:
#'
#' R6 object generators and R6 objects have a default \code{print} method to
#' show them on the screen: they simply list the members and parameters (e.g.
#' lock_objects, portable, etc., see above) of the object.
#'
#' The default \code{print} method of R6 objects can be redefined, by
#' supplying a public \code{print} method. (\code{print} members that are not
#' functions are ignored.) This method is automatically called whenever the
#' object is printed, e.g. when the object's name is typed at the command
#' prompt, or when \code{print(obj)} is called. It can also be called directly
#' via \code{obj$print()}. All extra arguments from a \code{print(obj, ...)}
#' call are passed on to the \code{obj$print(...)} method.
#'
#' @section Portable and non-portable classes:
#'
#' When R6 classes are portable (the default), they can be inherited across
#' packages without complication. However, when in portable mode, members must
#' be accessed with \code{self} and \code{private}, as in \code{self$x} and
#' \code{private$y}.
#'
#' When used in non-portable mode, R6 classes behave more like reference
#' classes: inheritance across packages will not work well, and \code{self}
#' and \code{private} are not necessary for accessing fields.
#'
#' @section Cloning objects:
#'
#' R6 objects have a method named \code{clone} by default. To disable this,
#' use \code{cloneable=FALSE}. Having the \code{clone} method present will
#' slightly increase the memory footprint of R6 objects, but since the method
#' will be shared across all R6 objects, the memory use will be negligible.
#'
#' By default, calling \code{x$clone()} on an R6 object will result in a
#' shallow clone. That is, if any fields have reference semantics
#' (environments, R6, or reference class objects), they will not be copied;
#' instead, the clone object will have a field that simply refers to the same
#' object.
#'
#' To make a deep copy, you can use \code{x$clone(deep=TRUE)}. With this
#' option, any fields that are R6 objects will also be cloned; however,
#' environments and reference class objects will not be.
#'
#' If you want different deep copying behavior, you can supply your own
#' private method called \code{deep_clone}. This method will be called for
#' each field in the object, with two arguments: \code{name}, which is the
#' name of the field, and \code{value}, which is the value. Whatever the
#' method returns will be used as the value for the field in the new clone
#' object. You can write a \code{deep_clone} method that makes copies of
#' specific fields, whether they are environments, R6 objects, or reference
#' class objects.
#'
#' @section S3 details:
#'
#' Normally the public environment will have two classes: the one supplied in
#' the \code{classname} argument, and \code{"R6"}. It is possible to get the
#' public environment with no classes, by using \code{class=FALSE}. This will
#' result in faster access speeds by avoiding class-based dispatch of
#' \code{$}. The benefit is negligible in most cases.
#'
#' If a class is a subclass of another, the object will have as its classes
#' the \code{classname}, the superclass's \code{classname}, and \code{"R6"}
#'
#' The primary difference in behavior when \code{class=FALSE} is that, without
#' a class attribute, it won't be possible to use S3 methods with the objects.
#' So, for example, pretty printing (with \code{print.R6Class}) won't be used.
#'
#' @aliases R6
#' @export
#' @param classname Name of the class. The class name is useful primarily for S3
#' method dispatch.
#' @param public A list of public members, which can be functions (methods) and
#' non-functions (fields).
#' @param private An optional list of private members, which can be functions
#' and non-functions.
#' @param active An optional list of active binding functions.
#' @param inherit A R6ClassGenerator object to inherit from; in other words, a
#' superclass. This is captured as an unevaluated expression which is
#' evaluated in \code{parent_env} each time an object is instantiated.
#' @param portable If \code{TRUE} (the default), this class will work with
#' inheritance across different packages. Note that when this is enabled,
#' fields and members must be accessed with \code{self$x} or
#' \code{private$x}; they can't be accessed with just \code{x}.
#' @param parent_env An environment to use as the parent of newly-created
#' objects.
#' @param class Should a class attribute be added to the object? Default is
#' \code{TRUE}. If \code{FALSE}, the objects will simply look like
#' environments, which is what they are.
#' @param lock_objects Should the environments of the generated objects be
#' locked? If locked, new members can't be added to the objects.
#' @param lock_class If \code{TRUE}, it won't be possible to add more members to
#' the generator object with \code{$set}. If \code{FALSE} (the default), then
#' it will be possible to add more members with \code{$set}. The methods
#' \code{$is_locked}, \code{$lock}, and \code{$unlock} can be used to query
#' and change the locked state of the class.
#' @param cloneable If \code{TRUE} (the default), the generated objects will
#' have method named \code{$clone}, which makes a copy of the object.
#' @param lock Deprecated as of version 2.1; use \code{lock_class} instead.
#' @examples
#' # A queue ---------------------------------------------------------
#' Queue <- R6Class("Queue",
#' public = list(
#' initialize = function(...) {
#' for (item in list(...)) {
#' self$add(item)
#' }
#' },
#' add = function(x) {
#' private$queue <- c(private$queue, list(x))
#' invisible(self)
#' },
#' remove = function() {
#' if (private$length() == 0) return(NULL)
#' # Can use private$queue for explicit access
#' head <- private$queue[[1]]
#' private$queue <- private$queue[-1]
#' head
#' }
#' ),
#' private = list(
#' queue = list(),
#' length = function() base::length(private$queue)
#' )
#' )
#'
#' q <- Queue$new(5, 6, "foo")
#'
#' # Add and remove items
#' q$add("something")
#' q$add("another thing")
#' q$add(17)
#' q$remove()
#' #> [1] 5
#' q$remove()
#' #> [1] 6
#'
#' # Private members can't be accessed directly
#' q$queue
#' #> NULL
#' # q$length()
#' #> Error: attempt to apply non-function
#'
#' # add() returns self, so it can be chained
#' q$add(10)$add(11)$add(12)
#'
#' # remove() returns the value removed, so it's not chainable
#' q$remove()
#' #> [1] "foo"
#' q$remove()
#' #> [1] "something"
#' q$remove()
#' #> [1] "another thing"
#' q$remove()
#' #> [1] 17
#'
#'
#' # Active bindings -------------------------------------------------
#' Numbers <- R6Class("Numbers",
#' public = list(
#' x = 100
#' ),
#' active = list(
#' x2 = function(value) {
#' if (missing(value)) return(self$x * 2)
#' else self$x <- value/2
#' },
#' rand = function() rnorm(1)
#' )
#' )
#'
#' n <- Numbers$new()
#' n$x
#' #> [1] 100
#' n$x2
#' #> [1] 200
#' n$x2 <- 1000
#' n$x
#' #> [1] 500
#'
#' # If the function takes no arguments, it's not possible to use it with <-:
#' n$rand
#' #> [1] 0.2648
#' n$rand
#' #> [1] 2.171
#' # n$rand <- 3
#' #> Error: unused argument (quote(3))
#'
#'
#' # Inheritance -----------------------------------------------------
#' # Note that this isn't very efficient - it's just for illustrating inheritance.
#' HistoryQueue <- R6Class("HistoryQueue",
#' inherit = Queue,
#' public = list(
#' show = function() {
#' cat("Next item is at index", private$head_idx + 1, "\n")
#' for (i in seq_along(private$queue)) {
#' cat(i, ": ", private$queue[[i]], "\n", sep = "")
#' }
#' },
#' remove = function() {
#' if (private$length() - private$head_idx == 0) return(NULL)
#' private$head_idx <<- private$head_idx + 1
#' private$queue[[private$head_idx]]
#' }
#' ),
#' private = list(
#' head_idx = 0
#' )
#' )
#'
#' hq <- HistoryQueue$new(5, 6, "foo")
#' hq$show()
#' #> Next item is at index 1
#' #> 1: 5
#' #> 2: 6
#' #> 3: foo
#' hq$remove()
#' #> [1] 5
#' hq$show()
#' #> Next item is at index 2
#' #> 1: 5
#' #> 2: 6
#' #> 3: foo
#' hq$remove()
#' #> [1] 6
#'
#'
#'
#' # Calling superclass methods with super$ --------------------------
#' CountingQueue <- R6Class("CountingQueue",
#' inherit = Queue,
#' public = list(
#' add = function(x) {
#' private$total <<- private$total + 1
#' super$add(x)
#' },
#' get_total = function() private$total
#' ),
#' private = list(
#' total = 0
#' )
#' )
#'
#' cq <- CountingQueue$new("x", "y")
#' cq$get_total()
#' #> [1] 2
#' cq$add("z")
#' cq$remove()
#' #> [1] "x"
#' cq$remove()
#' #> [1] "y"
#' cq$get_total()
#' #> [1] 3
#'
#'
#' # Non-portable classes --------------------------------------------
#' # By default, R6 classes are portable, which means they can be inherited
#' # across different packages. Portable classes require using self$ and
#' # private$ to access members.
#' # When used in non-portable mode, members can be accessed without self$,
#' # and assignments can be made with <<-.
#'
#' NP <- R6Class("NP",
#' portable = FALSE,
#' public = list(
#' x = NA,
#' getx = function() x,
#' setx = function(value) x <<- value
#' )
#' )
#'
#' np <- NP$new()
#' np$setx(10)
#' np$getx()
#' #> [1] 10
#'
#' # Setting new values ----------------------------------------------
#' # It is possible to add new members to the class after it has been created,
#' # by using the $set() method on the generator.
#'
#' Simple <- R6Class("Simple",
#' public = list(
#' x = 1,
#' getx = function() self$x
#' )
#' )
#'
#' Simple$set("public", "getx2", function() self$x*2)
#'
#' # Use overwrite = TRUE to overwrite existing values
#' Simple$set("public", "x", 10, overwrite = TRUE)
#'
#' s <- Simple$new()
#' s$x
#' s$getx2()
#'
#'
#' # Cloning objects -------------------------------------------------
#' a <- Queue$new(5, 6)
#' a$remove()
#' #> [1] 5
#'
#' # Clone a. New object gets a's state.
#' b <- a$clone()
#'
#' # Can add to each queue separately now.
#' a$add(10)
#' b$add(20)
#'
#' a$remove()
#' #> [1] 6
#' a$remove()
#' #> [1] 10
#'
#' b$remove()
#' #> [1] 6
#' b$remove()
#' #> [1] 20
#'
#'
#' # Deep clones -----------------------------------------------------
#'
#'Simple <- R6Class("Simple",
#' public = list(
#' x = NULL,
#' initialize = function(val) self$x <- val
#' )
#')
#'
#' Cloner <- R6Class("Cloner",
#' public = list(
#' s = NULL,
#' y = 1,
#' initialize = function() self$s <- Simple$new(1)
#' )
#' )
#'
#' a <- Cloner$new()
#' b <- a$clone()
#' c <- a$clone(deep = TRUE)
#'
#' # Modify a
#' a$s$x <- 2
#' a$y <- 2
#'
#' # b is a shallow clone. b$s is the same as a$s because they are R6 objects.
#' b$s$x
#' #> [1] 2
#' # But a$y and b$y are different, because y is just a value.
#' b$y
#' #> [1] 1
#'
#' # c is a deep clone, so c$s is not the same as a$s.
#' c$s$x
#' #> [1] 1
#' c$y
#' #> [1] 1
#'
#'
#' # Deep clones with custom deep_clone method -----------------------
#'
#' CustomCloner <- R6Class("CustomCloner",
#' public = list(
#' e = NULL,
#' s1 = NULL,
#' s2 = NULL,
#' s3 = NULL,
#' initialize = function() {
#' self$e <- new.env(parent = emptyenv())
#' self$e$x <- 1
#' self$s1 <- Simple$new(1)
#' self$s2 <- Simple$new(1)
#' self$s3 <- Simple$new(1)
#' }
#' ),
#' private = list(
#' # When x$clone(deep=TRUE) is called, the deep_clone gets invoked once for
#' # each field, with the name and value.
#' deep_clone = function(name, value) {
#' if (name == "e") {
#' # e1 is an environment, so use this quick way of copying
#' list2env(as.list.environment(value, all.names = TRUE),
#' parent = emptyenv())
#'
#' } else if (name %in% c("s1", "s2")) {
#' # s1 and s2 are R6 objects which we can clone
#' value$clone()
#'
#' } else {
#' # For everything else, just return it. This results in a shallow
#' # copy of s3.
#' value
#' }
#' }
#' )
#' )
#'
#' a <- CustomCloner$new()
#' b <- a$clone(deep = TRUE)
#'
#' # Change some values in a's fields
#' a$e$x <- 2
#' a$s1$x <- 3
#' a$s2$x <- 4
#' a$s3$x <- 5
#'
#' # b has copies of e, s1, and s2, but shares the same s3
#' b$e$x
#' #> [1] 1
#' b$s1$x
#' #> [1] 1
#' b$s2$x
#' #> [1] 1
#' b$s3$x
#' #> [1] 5
#'
#'
#' # Debugging -------------------------------------------------------
#' \dontrun{
#' # This will enable debugging the getx() method for objects of the 'Simple'
#' # class that are instantiated in the future.
#' Simple$debug("getx")
#' s <- Simple$new()
#' s$getx()
#'
#' # Disable debugging for future instances:
#' Simple$undebug("getx")
#' s <- Simple$new()
#' s$getx()
#'
#' # To enable and disable debugging for a method in a single instance of an
#' # R6 object (this will not affect other objects):
#' s <- Simple$new()
#' debug(s$getx)
#' s$getx()
#' undebug(s$getx)
#' }
# This function is encapsulated so that it is bound in the R6 namespace, but
# enclosed in the capsule environment
R6Class <- encapsulate(function(classname = NULL, public = list(),
private = NULL, active = NULL,
inherit = NULL, lock_objects = TRUE,
class = TRUE, portable = TRUE,
lock_class = FALSE, cloneable = TRUE,
parent_env = parent.frame(), lock) {
if (!all_named(public) || !all_named(private) || !all_named(active))
stop("All elements of public, private, and active must be named.")
allnames <- c(names(public), names(private), names(active))
if (any(duplicated(allnames)))
stop("All items in public, private, and active must have unique names.")
if ("clone" %in% allnames)
stop("Cannot add a member with reserved name 'clone'.")
if (any(c("self", "private", "super") %in%
c(names(public), names(private), names(active))))
stop("Items cannot use reserved names 'self', 'private', and 'super'.")
if ("initialize" %in% c(names(private), names(active)))
stop("'initialize' is not allowed in private or active.")
if (length(get_nonfunctions(active)) != 0)
stop("All items in active must be functions.")
if (!missing(lock)) {
message(paste0(
"R6Class ", classname, ": 'lock' argument has been renamed to 'lock_objects' as of version 2.1.",
"This code will continue to work, but the 'lock' option will be removed in a later version of R6"
))
lock_objects <- lock
}
# Create the generator object, which is an environment
generator <- new.env(parent = capsule)
generator$self <- generator
# Set the generator functions to eval in the generator environment, and copy
# them into the generator env.
generator_funs <- assign_func_envs(generator_funs, generator)
list2env2(generator_funs, generator)
generator$classname <- classname
generator$active <- active
generator$portable <- portable
generator$cloneable <- cloneable
generator$parent_env <- parent_env
generator$lock_objects <- lock_objects
generator$class <- class
generator$lock_class <- lock_class
# Separate fields from methods
generator$public_fields <- get_nonfunctions(public)
generator$private_fields <- get_nonfunctions(private)
generator$public_methods <- get_functions(public)
generator$private_methods <- get_functions(private)
if (cloneable)
generator$public_methods$clone <- generator_funs$clone_method
# Capture the unevaluated expression for the superclass; when evaluated in
# the parent_env, it should return the superclass object.
generator$inherit <- substitute(inherit)
# Names of methods for which to enable debugging
generator$debug_names <- character(0)
attr(generator, "name") <- paste0(classname, "_generator")
class(generator) <- "R6ClassGenerator"
generator
})
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