preprocess_meta_step1 = function(o) {
within(o, {
pc = list(sepia.intensity=color.sepia.intensity, saturation=color.saturation, color.vision.deficiency.sim=color.vision.deficiency.sim)
color.sepia.intensity = NULL
color.saturation = NULL
color.vision.deficiency.sim = NULL
# title.size = title.size * scale
# legend.title.size = legend.title.size * scale
# legend.text.size = legend.text.size * scale
#
# panel.label.size = panel.label.size * scale
space.color = ifelse(is.null(space.color), bg.color, space.color[1])
earth.boundary.color = ifelse(is.null(earth.boundary.color), attr.color, earth.boundary.color[1])
legend.text.color = ifelse(is.null(legend.text.color), attr.color, legend.text.color[1])
legend.title.color = ifelse(is.null(legend.title.color), attr.color, legend.title.color[1])
title.color = ifelse(is.null(title.color), attr.color, title.color[1])
legend.inside.box = if (!is.logical(legend.frame)) {
TRUE
} else {
legend.frame
}
if (isTRUE(title.bg.color)) {
title.bg.color = bg.color
}
if (isTRUE(frame)) {
frame = attr.color
} else if (isFALSE(frame)) {
frame = NA
}
if (is.logical(legend.frame)) {
if (isTRUE(legend.frame)) {
legend.frame = attr.color
} else {
legend.frame = NA
}
}
#
# between.margin.in <- convertHeight(unit(between.margin, "lines") * scale, "inch", valueOnly=TRUE)
#
# between.margin.y <-convertHeight(unit(between.margin.in, "inch"), "npc", valueOnly=TRUE) * gf$nrow
# between.margin.x <-convertWidth(unit(between.margin.in, "inch"), "npc", valueOnly=TRUE) * gf$ncol
#
outer.margins <- rep(outer.margins, length.out = 4)
inner.margins.extra = rep(inner.margins.extra, length.out = 4)
inner.margins = if (is.list(inner.margins)) {
lapply(inner.margins, function(im) {
rep(im, length.out = 4) + inner.margins.extra
})
} else {
rep(inner.margins, length.out = 4) + inner.margins.extra
}
inner.margins.extra = NULL
attr.color.light = is_light(attr.color)
title.color = do.call("process_color", c(list(col=title.color), pc))
#main.title.color = do.call("process_color", c(list(col=main.title.color), pc))
legend.text.color = do.call("process_color", c(list(col=legend.text.color), pc))
legend.title.color = do.call("process_color", c(list(col=legend.title.color), pc))
if (!is.na(frame)) frame = do.call("process_color", c(list(col=frame), pc))
if (!is.na(legend.frame)) legend.frame = do.call("process_color", c(list(col=legend.frame), pc))
panel.label.color = do.call("process_color", c(list(col=panel.label.color), pc))
panel.label.bg.color = do.call("process_color", c(list(col=panel.label.bg.color), pc))
earth.boundary.color = do.call("process_color", c(list(col=earth.boundary.color), pc))
if (is.na(bg.color) && pc$sepia.intensity != 0) bg.color = "#FFFFFF"
bg.color = do.call("process_color", c(list(col=bg.color), pc))
if (!is.null(outer.bg.color)) outer.bg.color = do.call("process_color", c(list(col=outer.bg.color), pc))
if (is.na(legend.bg.color)) legend.bg.color = !is.na(legend.frame)
if (!is.na(legend.bg.color)) {
legend.bg.color = if (isFALSE(legend.bg.color)) {
NA
} else if (isTRUE(legend.bg.color)) {
bg.color
} else {
do.call("process_color", c(list(col=legend.bg.color, alpha=legend.bg.alpha), pc)) }
}
if (!is.na(title.bg.color)) title.bg.color = do.call("process_color", c(list(col=title.bg.color, alpha=title.bg.alpha), pc))
if (!is.na(earth.boundary.color)) earth.boundary.color = do.call("process_color", c(list(col=earth.boundary.color), pc))
space.color = do.call("process_color", c(list(col=space.color), pc))
earth.bounds = if (is.logical(earth.boundary)) {
c(-180, -90, 180, 90)
} else {
as.vector(bb(earth.boundary))
}
earth.boundary = !isFALSE(earth.boundary)
#earth.boundary.lwd = earth.boundary.lwd * scale
#frame.lwd = frame.lwd * scale
# set font face and family
## inherit values
# fontface
for (nm in names(o)[grep("fontface", names(o), fixed = TRUE)]) if (is.null(get(nm))) assign(nm, text.fontface)
for (nm in names(o)[grep("fontfamily", names(o), fixed = TRUE)]) if (is.null(get(nm))) assign(nm, text.fontfamily)
#for (nm in names(o)[c(grep("lwd", names(o), fixed = TRUE), grep("size", names(o), fixed = TRUE))]) assign(nm, get(nm) * scale)
# if (is.null(legend.title.fontface)) legend.title.fontface = text.fontface
# if (is.null(legend.title.fontfamily)) legend.title.fontfamily = text.fontfamily
#
# if (is.null(legend.text.fontface)) legend.text.fontface = text.fontface
# if (is.null(legend.text.fontfamily)) legend.text.fontfamily = text.fontfamily
#
# if (is.null(title.fontface)) title.fontface = text.fontface
# if (is.null(title.fontfamily)) title.fontfamily = text.fontfamily
#
# if (is.null(main.title.fontface)) main.title.fontface = text.fontface
# if (is.null(main.title.fontfamily)) main.title.fontfamily = text.fontfamily
#
# if (is.null(panel.label.fontface)) panel.label.fontface = text.fontface
# if (is.null(panel.label.fontfamily)) panel.label.fontfamily = text.fontfamily
})
}
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