writeOBJ: Write Wavefront OBJ format files; read simple ones

Description Usage Arguments Details Value Author(s) References See Also Examples

Description

writeOBJ writes OBJ files. This is a file format that is commonly used in 3D graphics applications. It does not represent text, but does represent points, lines, polygons (and many other types that RGL doesn't support). readOBJ reads only some parts of OBJ files.

Usage

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writeOBJ(con, 
         pointRadius = 0.005, pointShape = icosahedron3d(), 
         lineRadius = pointRadius, lineSides = 20, 
         pointsAsPoints = FALSE, linesAsLines = FALSE, 
         withNormals = TRUE, withTextures = TRUE, 
         separateObjects = TRUE,
         ids = NULL)
readOBJ(con, ...)

Arguments

con

A connection or filename.

pointRadius, lineRadius

The radius of points and lines relative to the overall scale of the figure, if they are converted to polyhedra.

pointShape

A mesh shape to use for points if they are converted. It is scaled by the pointRadius.

lineSides

Lines are rendered as cylinders with this many sides.

pointsAsPoints, linesAsLines

Whether to convert points and lines to “point” and “line” records in the OBJ output.

withNormals

Whether to output vertex normals for smooth shading.

separateObjects

Whether to mark each RGL object as a separate object in the file.

withTextures

Whether to output texture coordinates.

ids

The identifiers (from rgl.ids) of the objects to write. If NULL, try to write everything.

...

Additional arguments (typically just material) to pass to tmesh3d.

Details

The current writeOBJ implementation only outputs triangles, quads, planes, spheres, points, line segments, line strips and surfaces. It does not output material properties such as colors, since the OBJ format does not support the per-vertex colors that RGL uses.

The readOBJ implementation can only read faces, and ignores information about normals and textures.

The defaults for pointsAsPoints and linesAsLines have been chosen because Blender (http://www.blender.org) does not import points or lines, only polygons. If you are exporting to other software you may want to change them.

If present, texture coordinates are output by default, but the textures themselves are not.

Individual RGL objects are output as separate objects in the file when separateObjects = TRUE, the default.

The output file should be readable by Blender and Meshlab; the latter can write in a number of other formats, including U3D, suitable for import into a PDF document.

Value

writeObj invisibly returns the name of the connection to which the data was written.

readObj returns a mesh object constructed from the input file.

Author(s)

Duncan Murdoch

References

The file format was found at http://www.martinreddy.net/gfx/3d/OBJ.spec on November 11, 2012.

See Also

scene3d saves a copy of a scene to an R variable; writeWebGL, writePLY and writeSTL write the scene to a file in various other formats.

Examples

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filename <- tempfile(fileext = ".obj")
open3d()
shade3d( icosahedron3d() )
writeOBJ(filename)

# The motivation for writing readObj() was to read this shape
# file of Comet 67P/Churyumov-Gerasimenko, from the ESA:

open3d()
shade3d(readOBJ(url(
"http://sci.esa.int/science-e/www/object/doc.cfm?fobjectid=54726"
), material = list(col = "gray")))

trestletech/rgl documentation built on May 31, 2019, 7:49 p.m.