output$main_loot <- renderUI({
mainPanel(
tabsetPanel(
tabPanel("Pockets", uiOutput("loot_pockets_ui")),
tabPanel("Potions", uiOutput("loot_potions_ui"))
)
)
})
### NPC
output$loot_pockets_ui <- renderUI({
list(
sidebarLayout(
sidebarPanel(
radioButtons(inputId="loot_pockets_wealth",
label="Wealth of the Mark",
c("RANDOM", "Pauper", "Commoner", "Merchant", "Noble", "King"),
selected="RANDOM",
inline=FALSE),
actionButton("loot_pockets_fit", "Generate!")
),
mainPanel(
renderUI({
localstate$loot_out
})
)
)
)
})
loot_pockets <- function(input)
{
observeEvent(input$loot_pockets_fit, {
loot <- gmhelper:::pocketloot(input$loot_pockets_wealth)
localstate$loot_out <- HTML(list_to_bullets(loot))
})
invisible()
}
### Potions
potion_quality_labels <- c("RANDOM", "Very Low", "Low", "Average", "High", "Very High")
potion_accuarcy_labels <- c("RANDOM", "None", "Correct", "Incorrect")
potion_language_labels <- c("RANDOM", "None", "Correct", "Incorrect")
output$loot_potions_ui <- renderUI({
list(
sidebarLayout(
sidebarPanel(
radioButtons(inputId="loot_potions_quality",
label="Wealth of the Mark",
potion_quality_labels,
selected="RANDOM",
inline=FALSE),
radioButtons(inputId="loot_potions_label",
label="Label",
potion_accuarcy_labels,
selected="RANDOM"),
radioButtons(inputId="loot_potions_language",
label="Label Language",
potion_language_labels,
selected="RANDOM"),
actionButton("loot_potions_fit", "Generate!")
),
mainPanel(
renderUI({
localstate$potions_out
})
)
)
)
})
loot_potions <- function(input)
{
observeEvent(input$loot_potions_fit, {
quality <- input$loot_potions_quality
label <- input$loot_potions_label
language <- input$loot_potions_language
if (quality == "RANDOM")
quality <- 'rand'
else
quality <- which(potion_quality_labels == quality) - 1L
if (label == "RANDOM")
label <- 'rand'
else
label <- which(potion_accuracy_labels == quality) - 1L
if (language == "RANDOM")
language <- 'rand'
else
language <- which(potion_language_labels == quality) - 1L
loot <- gmhelper:::gen_pot_desc(qual=quality, label=label, labellang=language)
loot <- strsplit(loot, split="\n")[[1]]
loot <- paste("<b>", loot)
loot <- gsub(loot, pattern="*:", replacement="</b>:")
localstate$potions_out <- HTML(list_to_bullets(loot))
})
invisible()
}
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