setClass("Hero",
slots = c(HP = "numeric",
MP = "numeric",
HRR = "numeric",
MRR = "numeric",
AD = "numeric",
AP = "numeric",
ATKspeed = "numeric",
Armor = "numeric",
MR = "numeric",
SPEED = "numeric",
SkillCD = "numeric",
SkillCoolTime = "numeric"),
prototype =c(HP = 0, MP = 0,
HRR = 0, MRR = 0,
AD = 0, AP = 0,
ATKspeed = 0,
SPEED = 0,
Armor = 0, MR = 0,
SkillCD = 0,
SkillCoolTime = 0))
## 对变量检验进行设置,例如魔法值不能低于0
setValidity("Hero",
function(object){
if(object@MP < 0){
stop("MP 不能低于0")
}
}
)
# 1.定义接口:普通攻击
setGeneric("CommonAttack",
function(obj1, obj2, ...){ # 普通攻击
standardGeneric("CommonAttack")
}
)
setGeneric("UpDateCd",
function(obj1, ...){ # 普通
standardGeneric("UpDateCd")
}
)
# 2.定义默认函数(即面对父类Hero的计算方式)
# 2.1 当泛型函数针对父类和子类,当子类没有定义时,便会调用父类的计算方式。
setMethod("CommonAttack", "Hero",
function(obj1, obj2, cat = T){
hurt <- obj1@AD - obj2@Armor # A对B造成的伤害 = A的攻击力-B的护甲
if(cat){
cat(paste(obj1@name , "Use CommonAttack", obj2@name, "HP: -", hurt), "\n")
}
obj2@HP <- obj2@HP - hurt
return(obj2)
}
)
setMethod("UpDateCd", "Hero",
function(obj1, tStep) {
obj1@SkillCoolTime <- 0
return(obj1)
})
### 申明人物A,继承父类Hero
setClass("A", contains = "Hero", slots = list(name = "character"))
# 测试样本1 # 实例化A:基础属性
A <- new("A",
name = "a",
HP = 550,
MP = 340,
HRR = 1.8,
MRR = 12,
AD = 55 ,
AP = 25,
ATKspeed = 0.63,
Armor = 25,
MR = 30,
SPEED = 400,
SkillCD = 1/0.63,
SkillCoolTime = 0)
# 定义A的普通攻击计算方式:
setMethod("CommonAttack", "A",
function(obj1, obj2, cat=T){ # A特殊伤害公式
hurt <- obj1@AD*0.5 + obj1@AP*0.5 - obj2@Armor*0.8 #随便乱写
if(cat){ # 是否再调用时输出文字描述
cat(paste(obj1@name , "Use CommonAttack : ", obj2@name, "HP: -", hurt), "\n")
}
obj2@HP <- obj2@HP - hurt
return(obj2)
}
)
### 申明人物B,继承父类Hero
setClass("B", contains = "Hero", slots = list(name = "character")) # 测试样本2
B <- new("B",
name = "b",
HP = 550,
MP = 0,
HRR = 1.8,
MRR = 12,
AD = 58 ,
AP = 0,
ATKspeed = 0.70,
Armor = 25,
MR = 20,
SPEED = 400,
SkillCD = 1/0.70,
SkillCoolTime = 0)
# B采用默认的攻击方式,故不进行设定
t <- 0 # 时间初始计数
tStep <- 0.1 # 时间计数间隔
# 平
while(A@HP > 0 & B@HP > 0){
if(A@SkillCoolTime == 0){ # 当A普通攻击cd为0,A攻击B
B <- CommonAttack(A, B)
A@SkillCoolTime <- A@SkillCD
}
if(B@SkillCoolTime == 0){ # 当B普通攻击cd为0,B攻击A
A <- CommonAttack(B, A)
B@SkillCoolTime <- B@SkillCD
}
# CD更新
A <- UpDateCd(A, tStep)
B <- UpDateCd(B, tStep)
t <- t + tStep # 时间流逝
}
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