Nothing
addNormals <- function(x, ...) UseMethod("addNormals")
addNormals.mesh3d <- function(x, angleWeighted = TRUE, ...) {
v <- x$vb
# Make sure v is homogeneous with unit w
if (nrow(v) == 3) v <- rbind(v, 1)
else v <- t( t(v)/v[4,] )
v <- v[1:3,]
normals <- v*0
if (is.na(angleWeighted)) {
reproduceBug <- TRUE
angleWeighted <- FALSE
} else
reproduceBug <- FALSE
dopolys <- function(it, normals) {
n <- nrow(it)
for (i in seq_len(ncol(it))) {
normal <- xprod( v[, it[1, i]] - v[, it[3, i]],
v[, it[2, i]] - v[, it[1, i]])
if (reproduceBug)
normal <- normalize(normal)
if (!any(is.na(normal))) {
if (angleWeighted)
normal <- normalize(normal)
for (j in seq_len(n)) {
if (angleWeighted) {
jm1 <- (j + n - 2) %% n + 1
jp1 <- j %% n + 1
weight <- angle(v[, it[jm1, i]] - v[, it[j, i]],
v[, it[jp1, i]] - v[, it[j, i]])
} else
weight <- 1
normals[, it[j,i]] <- normals[, it[j,i]] + normal*weight
}
}
}
normals
}
if (length(x$it))
normals <- dopolys(x$it, normals)
if (length(x$ib))
normals <- dopolys(x$ib, normals)
normals <- rbind(apply(normals, 2, function(n) n/veclen(n)), 1)
x$normals <- normals
x
}
veclen <- function(v) sqrt(sum(v^2))
normalize <- function(v) v/veclen(v)
xprod <- function(v, w) c( v[2]*w[3] - v[3]*w[2],
v[3]*w[1] - v[1]*w[3],
v[1]*w[2] - v[2]*w[1] )
angle <- function(a,b) {
dot <- sum(a*b)
acos(dot/veclen(a)/veclen(b))
}
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