Nothing
# global context containing the internal state of exploRase
.exp <- local({
.ggobiColors <- NULL # GGobi colorscheme converted to RGB hex strings
.tooltips <- NULL # the global tooltip context
.mainWindow <- NULL # the main window of explorase
.entityBook <- NULL # the notebook holding the entity info views
.entityModels <- list() # the models for each entity type
.entityViews <- list() # the views for each entity type
.designModels <- list() # the models holding experimental design for each type
.designView <- NULL # the view for the experimental design of current type
.listModel <- NULL # the model for the entity lists
.listView <- NULL # the view for the entity lists
.uiManager <- NULL # the manager for the menus and toolbar
.datasets <- list() # subsetted experimental data frames for each type
.gobisets <- list() # TEMPORARY - gone when rggobi supports native data.frames
.entityType <- NULL # current entity type
.entityTypes <- list() # a type-named list of entity type labels
.ggobi <- NULL # the GGobi instance
.filterModels <- NULL # the models holding filter rules for each type
.statusbar <- NULL # the bar at the bottom of the screen for progress reporting
.brushArea <- NULL # the filled rectangle in the brush button
list(
getGGobiColors = function() .ggobiColors,
setGGobiColors = function(ggobiColors) .ggobiColors <<- ggobiColors,
getTooltips = function() .tooltips,
setTooltips = function(tooltips) .tooltips <<- tooltips,
getMainWindow = function() .mainWindow,
setMainWindow = function(mainWindow) .mainWindow <<- mainWindow,
getEntityBook = function() .entityBook,
setEntityBook = function(entityBook) .entityBook <<- entityBook,
getEntityModels = function() .entityModels,
setEntityModel = function(entityModel, ent_type) .entityModels[[ent_type]] <<- entityModel,
getEntityViews = function() .entityViews,
setEntityView = function(entityView, ent_type) .entityViews[[ent_type]] <<- entityView,
getDesignModels = function() .designModels,
setDesignModel = function(designModel, ent_type) .designModels[[ent_type]] <<- designModel,
getDesignView = function() .designView,
setDesignView = function(designView) .designView <<- designView,
getListModel = function() .listModel,
setListModel = function(listModel) .listModel <<- listModel,
getListView = function() .listView,
setListView = function(listView) .listView <<- listView,
getUIManager = function() .uiManager,
setUIManager = function(uiManager) .uiManager <<- uiManager,
getDatasets = function() .datasets,
setDataset = function(dataset, ent_type) .datasets[[ent_type]] <<- dataset,
getGobisets = function() .gobisets,
setGobiset = function(gobiset, ent_type) .gobisets[[ent_type]] <<- gobiset,
getEntityType = function() .entityType,
setEntityType = function(entityType) .entityType <<- entityType,
getEntityTypes = function() .entityTypes,
addEntityType = function(entityType, typeLabel) .entityTypes[[entityType]] <<- typeLabel,
getGGobi = function() .ggobi,
setGGobi = function(ggobi) .ggobi <<- ggobi,
getFilterModels = function() .filterModels,
setFilterModel = function(filterModel, ent_type) .filterModels[[ent_type]] <<- filterModel,
getStatusbar = function() .statusbar,
setStatusbar = function(statusbar) .statusbar <<- statusbar,
getBrushArea = function() .brushArea,
setBrushArea = function(brushArea) .brushArea <<- brushArea,
clear = function() {
.ggobiColors <<- .tooltips <<- mainWindow <<- .entityBook <<- NULL
.entityModels <<- .entityViews <<- .designModels <<- list()
.designView <<- .listModel <<- .listView <<- .uiManager <<- NULL
.datasets <<- .gobisets <<- .entityTypes <<- .filterModels <<- list()
.entityType <<- .ggobi <<- .statusbar <<- NULL
}
)
})
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